I had mentioned on the Facebook group doing a Blender tutorial. Blender's free, open source license makes it a great alternative to Maya/Max for indie developers, and it can tackle most aspects of game art as good or better than commercial packages. Model, sculpt, texture, rig, animate, particles, physics, game engine, IDE, you name it! In fact, most of my indie game experience was using Blender as a tool to make 2D sprites. This would be similar to a talk I gave last week at OSCON, just less dumbed down. (No need to explain "what is modeling?" to a gamedev-savvy audience). It's 1 part overview of the Blender pipeline, and 1 part beginner's tutorial on UI, modeling, and possibly sculpting if I have time.
Prerequisites: people who want to follow the live demo should have the following.
1. Computer, preferably with a numberpad
2. 3 Button Mouse
4. VGA cable to hook up my laptop
I'm unfamiliar with Digipen, and I'm getting on board a little bit last-minute, but if the organizers have room for me I'd love to come talk!