Virtual Meeting May 17

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Greg Frost

May 3, 2020, 8:14:39 PM5/3/20
to Seattle IF
We'll hold our next online meeting of the Seattle / Tacoma IF group on Sunday, May 17th at 2 PM PDT. Paul will give a short talk on the development of his IFComp 2019 game, The House on Sycamore Lane. We'll also demo a few entries from the 2020 Spring Thing Festival of Interactive Fiction.

We maxed out Google Hangouts last time, so we're using a Zoom account for this meeting. Meeting links will be sent out by email. If you are not already on the email list, please send a message to Paul or to me for the meeting code.

Lance Campbell

May 17, 2020, 3:14:57 PM5/17/20
to Seattle IF
Did the Zoom account info get emailed or posted? Because I didn't see it if it did.

Greg Frost

May 17, 2020, 3:31:15 PM5/17/20
to Seattle IF
I sent out the meeting information by email. I'll forward it to you to make sure you have it. If anyone else needs it, please let me know.

Greg Frost

May 17, 2020, 8:04:14 PM5/17/20
to Seattle IF
Thanks very much, everyone! Here are my notes from today's meeting. Paul, feel free to correct or clarify anything I've summarized incorrectly.

Location: Zoom meeting
Attendees: David D., David G., David L., Gene, Greg, Lance, Mike, Paul, S. Paxton

2:00 Introductions and opening discussion.
 -Brief discussion of NarraScope 2020 schedule.
 -David G. discussed updates for the new release of Frotz.

2:15 Paul gave a demonstration of his tool for generating Inform 7 code.
 -The tool was created using Kotlin, with types corresponding to Inform 7 objects, attributes, actions, etc.
 -Each Kotlin command and its corresponding output rules were created manually, one by one.
 -The tool allows the use of IDE functions like predictive text, refactoring, and inline debugging.
 -The Inform 7 code generated is relatively verbose but unambiguous.
 -Paul used this tool to create the code for his IfComp entry, The House on Sycamore Lane.
 -The tool and the game were created in about a month total, starting in September 2019.

3:00 Played Agnieszka Trzaska's Spring Thing 2020 entry 4x4 Galaxy.
 -Discussed procedural generation of locations and random encounters.
 -Discussed stat tracking in Twine and author's previous games, Lux and Chuk and the Arena.

3:30 Played Vivienne Dunstan's Spring Thing 2020 entry Napier's Cache.
 -There was general appreciation for a story based on actual events.
 -The author's 2018 IFComp game Border Reivers was also set in pre-1600 Scotland. 
 -Mike tested this game and provided feedback about puzzles in Part 1.
 -Discussed types of puzzles and other non-puzzle interaction that add to gameplay or atmosphere.
 -Discussed the game's polish and the value of thorough testing to the experience.
 -Discussed accessibility considerations for players who use screen readers or other tools.

4:00 Final discussion and wrap-up.
 -There was interest from several participants in going to a monthly format for online meetings.
 -The next meeting was tentatively scheduled for June.
 -Lance suggested continuing with Spring Thing entries and playing the game Jelly by Tom Lento and Chandler Groover.

4:15 Adjourn

Mike Spivey

Jun 4, 2020, 12:30:23 PM6/4/20
to Seattle IF
Since we discussed "Napier's Cache" at the last IF meetup, I thought folks might be interested in Viv Dunstan's postmortem on her game:

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