NarraScope 2020

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Greg Frost

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2020年5月13日 00:20:582020/5/13
收件人 Seattle IF
NarraScope 2020 will take place online this year from May 28 to June 4. Registration is open on a free / pay what you can basis. Mike will be teaching a workshop on Thursday, May 28 at 10 AM titled, "Tips and Tricks for Teaching an Interactive Fiction Course."

Two questions that were included with the registration form caught my attention, and I wanted to share them with you to hear your responses:

1. What narrative/adventure/IF game (or five!) would you most like to play a sequel to?
2. What narrative/adventure/IF game (or five!) would you most like to *work on* a sequel to?

Lance Campbell

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2020年5月13日 11:00:072020/5/13
收件人 seatt...@googlegroups.com
My answers to both these questions are the same, since I would always want to author a game I would also want to play. Here's three off the top of my head, I will post again if I think of more.

(1) 1893: A World's Fair Mystery
I just finished this game and the setting was amazing, especially with QTads providing the pictures, the compass, and the music. It was a fantastic simulation. I would like to see a less puzzly and more mystery-oriented crime story of H.H. Holmes as a sequel.

(2) Lost Pig
Grunk is a self-contained, entertaining, funny, and highly stylized PC that could work in pretty much any context for a sequel.

(3) An Act of Murder
One of the few mystery parser games that actually works and is replayable. I think there is potential to make this genre really work without railroading the PC and without missing critical information at certain times in the simulated world of NPCs.

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Lance Campbell

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2020年5月16日 10:04:192020/5/16
收件人 Seattle IF
I don't know if this would count as a "sequel" exactly, but I really liked the puzzle idea on Advent Door. Would like to see something bigger and with more variety centered around thost mechanics.
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Greg Frost

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2020年5月16日 16:21:222020/5/16
收件人 Seattle IF
Advent door was a lot of fun with the puzzle mechanic. I feel like that one would also be interesting to read the source code, since I am sure it must be doing some sophisticated things in the background to (1) make the doors portable and (2) make them point to different locations when placed in different rooms.

Greg Frost

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2020年6月6日 17:55:432020/6/6
收件人 Seattle IF
The NarraScope seminar talks have now been exported to YouTube; please see the schedule for links to individual videos.

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