Here are my notes from the October 2020 meetup:
Attendees: Brian, David D, Greg, Jared, Lance, Mike, Pace, Paul, Seth
Location: Online (Google Meet)
Program (2:00 PM - 5:00 PM)
1:45 Introductions and opening discussion.
2:00 Played part of Stuff of Legend by Lance Campbell, read by the author.
-discussed sandboxing vs. narrow story design
-discussed conversation menu system (used Hybrid Choices Inform 7 extension)
2:30 Played part of Alone by Paul Michael Winters, read by the author.
-discussed process of creating naturalistic puzzles (e.g. cash register puzzle is obvious to people who've worked retail)
-discussed alternate solutions for lock and key puzzles [e.g. bolt cutters]
-discussed branching narrative, alternate/suboptimal endings
3:00 Played part of The Magpie Takes the Train by Brian Rushton, read by the author.
-discussed custom conversation extension used in this game, Color the Truth, etc.
-discussed challenges of creating a game matching the style of J. J. Guest's original Alias 'The Magpie'
-discussed combinatoric explosion of mixing drinks and offering them to people
-discussed Chandler Groover's advice for IFComp blurbs: make them short, reveal one mechanic but not the whole game
3:30 Played part of Tragic by Jared Jackson, read by the author.
-discussed other roguelike and deck-building games
-discussed development process - game was started after Advent of Code, 20 hrs/week development for ~6 months in Unity
-discussed meta gaming elements, similarities in concept to Adam Cadre's Endless, Nameless
-discussed merits of defeating rookery whelps quickly
4:00 Played part of Limerick Quest by Pace Smith, read by the author.
-discussed the origin of the game from an idea to make all inventory listings valid limericks
-discussed size and complexity in relation to the author's previous work Limerick Heist
-discussed map system, addition of parser-like puzzles to Twine game
4:30 Played part of Big Trouble in Little Dinosaur Park by Seth Paxton and Rachel Aubertin, read by Seth Paxton.
-discussed homages to Jurassic Park, Big Trouble in Little China
-discussed conversation choice system that tracks how much people like you
-discussed development process; game was created with Ink in less than 30 days
5:00 Wrap-up discussion about IFComp. Adjourned at 5:10 PM.