Here are my notes from the March meeting:
Attendees: Brian, David D, David L, Gene, Greg, Jared, Joshua, Lance, Mike, Paul
Location: Online (Google Hangout)
Program (2 PM - 4:30 PM):
2:00 Introductions and opening discussion.
2:20 Played A Beauty Cold and Austere by Mike Spivey.
-Discussed writing style; Mike noted that the game is written in his voice.
-Discussed style influences from Curses!, Zork.
-Discussed puzzle organization and process of integrating clues.
-Tutorial was created late in development along with hinting to keep players from getting stuck.
-Discussed use of number space rooms as basis for Junior Arithmancer.
-All references in the game to "professor" were changed to "Professor Glasser" for Lynnea Glasser, who won Best Reviewer at IFComp 2017.
-Noted the several Plato jokes in ancient Athens section of the game.
-Discussed using items from one area to solve puzzles in other areas, balancing progression.
-Mike noted that the hint system is ~15% of the total game size.
-Discussed historical accuracy (or lack thereof) in game design, rule of cool.
4:30 PM Final discussion and wrap-up.
-Paul will show his Inform 7 creation tool at the next meeting.