Thanks very much to our authors for joining us!
Here are my notes from the November meeting:
Attendees: Bitter Karella, Brian, David D, E. Joyce, Greg, Joshua Labelle, Paul M, Seth, Tristan Jacobs
Location: Online (Google Meet)
Program (2:00 PM - 4:00 PM)
1:45 PM Introductions and opening discussion
2:00 Played part of (s)wordsmyth by Tristan Jacobs (UK)
-developed using Fungus for Unity on Mac, distributed for Windows
-this is the author's first IFComp entry
-play style is inspired by Dungeons & Dragons
-writing process was similar to process of writing for theater
-author considered adding artwork later
2:30 Played part of Lovely Assistant: Magical Girl by Bitter Karella (US)
-the author has been contributing entries to IFComp since 2016
-this is the author's first Inform work; previous works were in Quest and Twine
-IFComp reviews of Quest games often focus on aspects of the Quest system
-dialogue options in this game were scaled back due to difficulty of dialogue systems in Inform
3:00 Played part of What the Bus? by E. Joyce (US)
-developed in Twine (Sugarcube)
-the author used a horror/comedy/surreal style
-the setting is deliberately vague, but based primarily on Boston and New York
-testers had lots of variety in which endings were harder/easier to find
-several branches are based on real transit problems
-each city's transit system is dysfunctional in its own unique way (Anna Karenina principle)
-author also has an entry in this year's EctoComp
3:45 Played part of Tavern Crawler by Joshua Labelle (CA)
-developed in Twine (Harlowe) with modifications
-idea based on gameplay loop of completing quests and interactions with companions
-dialogue choices give stat bonuses; unavailable options are also shown
-romance path options are marked with hearts
-gameplay is structured in three acts with tutorial prologue
-the fantasy setting is based on D&D and Tolkien with some steampunk elements
4:15 Wrap-up discussion and verified next meeting date. Adjourned at 4:30 PM.