A PC game, got to be more than a decade old at this point, where you have to guide a group of dudes though some treacherous journey to a paradise or utopia or something. Everything is 2D, drawn sort of like a cartoon. The guys are all little blue/purple balls that the player can customize with a few features like eyes and hair. The journey would consist of a series of puzzle mini-games, each tied to a location that you had to pass through. If you did poorly, you would lose guys from your party until they where all dead and you had to start over. If you got to the end, you would reach a city full of the blue dot dudes, and you could go back and bring more parties of them over. If you hang out at the end, looking at the city you can see all the dudes you finished with running around, and eventually if you spent too much time starting at the screen, the narrator voice (I guess there was a narrator voice) would tell you to go outside and get some fresh air.
One of the puzzles involved an antagonistic tree monster, or a monster that looked like a tree to my child brain, and pizzas? I think that's what it was, I just remember that level because I really hated it. One of the last levels had you traversing over a pit. All your dudes where in bubbles in order to float over, but they had to follow a path defined on a grind which you could change arrows on in order guide them through safely. It's probably also worth mentioning that I don't think you ever have direct control over the people in your party, you just act as there guide through abstracted ways. Like a video game.