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Hi,I would strongly recommend that spikes be rigidly time boxed. I find half a day to be appropriate.
chet
Chet Hendrickson
On Sep 20, 2017, at 9:16 AM, Stan Stevenson <daniel.s...@gmail.com> wrote:
I'm hoping the community might be able to help. I'm trying to improve how my teams make use of spikes.Each team uses spikes quite differently from one another, and although I'm not suggesting they are using them incorrectly, I simply feel there is an opportunity for review and improvement. We've been looking at different aspects of our practices and I would like to do a workshop around spikes.What I'm looking for are tips, principles or practices to help guide teams in using spikes effectively.Any guidance would be appreciated.Stan--
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On Sep 20, 2017, at 10:36 AM, Nirmaljeet Malhotra <mnirm...@gmail.com> wrote:An anti pattern for a spike is when teams start using spikes to do some design work up front. This is not acceptable. Spikes should be used sparingly.
Spikes are not used just for design, Nirmal. There are lots of different types of experiments done by teams that fall under the umbrella of the term, "spike." Spikes help a team reach decisions and conclusions, the "rightness" of such decisions can often be validated later.
On Sep 21, 2017, at 11:31 PM, Nirmaljeet Malhotra <mnirm...@gmail.com> wrote:I have no problems with teams using spikes to validate design decisions or any other decisions for that matter, but I do discourage them from using spikes all the time as an excuse to do the design work in sprint N for the story to be developed in sprint N+1. Pretty soon teams treat this a process and limit their creativity and crawl back into the phase approach mindset.
On Sep 22, 2017, at 3:13 PM, George Dinwiddie <li...@iDIAcomputing.com> wrote:The two most important principles, in my mind, are
1. Know what question you want the spike to answer, and
2. Know how much you're willing to spend to learn the answer.
If you are explicit on both of these before you start, you're way ahead of the game. You might decide later that you've got a different question, or given what you've learned, you're willing to spend more time, but make these explicit decisions rather than sliding down a slippery slope. These principles help you avoid "The Spike that Ate the Project."