Enviromental motivation to develop better agent mind

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Troi

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Mar 7, 2015, 11:44:27 AM3/7/15
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One of the most reasons for development human mind was/is very dangerous and relatively regular and big environment. I suppose use similar conditions. (I wanted make my own world simulator but I think I will use your project and upgrade it)

About big world i have seen technical problems, couldnt be "solved" by more worlds with "transition bridges" for teleporting agent from one world to another?

For danger I suppose change food recreation rate in one axis and make count of enviromental danger and obstacles in other axis. For example rocks/moutains as walls and holes or lava field for killing agents.

I think that should motivate agents for develop more inteligence in dangerous environment. And multiverse enabel walkaround problem with big distance matrix in big worlds.
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