A habit from the 3DLUT Creator program. In this model, in the grid, I like to handle the color of the skin. In particular - working with neutrals (points that are closer to neutrals).
I wouldn't even mind a yuv mixer (analogous to an rgb mixer, but yuv). This is a bit different than the grid (vectors) topic, but still. In the u and v channels, work with the u and v channels themselves, within them. It becomes possible to both shift these channels by hue and by variation in each of the u and v channels.
hsv mixer. Also a good thing.
It took me a long time to figure out how to do it. Under scratch, most likely are all paid options. I mean, information/lessons. And under davinci Resolve just took and translated node to yuv, hsl or hsv color model.
I'll keep looking, since scratch has the advantage of curves. I like it better than in Resolve.
четверг, 12 января 2023 г. в 23:32:52 UTC+3, Mazze: