Ihad a lot of fun in this course. I learnt some extra bits of information related to graphic design and I think it's a great start for beginners as well as good practice for intermediate and experts!
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The most important thing to think about using colors is the contrast between them. Contrast is defined as how well one color stands out from another. For example, you can use contrasting colors within an image to make text stand out from its background.
Image quality is also very important. When customers are considering a purchase online, they want to be able to scrutinize images that give a high level of detail. People often abandon an e-commerce site because the product image is not of a high enough quality to help them make a decision. When you choose images as part of a design, make sure they are high-definition (HD) and appropriate to the device your audience will use. They should not be stretched or pixelated.
You will also come across Serif and Sans-serif fonts. A serif is a small, decorative line added to a character. The most common serif font is Times Roman. A common font without serifs, or sans serif, is Helvetica.
When it comes to digital accessibility, make sure that you consider the customer journey and various touchpoints in your design. Elements like alt text for images, link text, and color contrast can make a huge difference.
Whitespace helps focus the attention on whatever it is you want the user to see. It helps the user not get overwhelmed by what he or she is looking at. Every item within your design should have a purpose.
Discover the fundamentals of graphic design with the HubSpot Academy and Digital Marketing Institute's Graphic Design course. You will learn key concepts like color theory and explore how imagery, typography, and composition can create a vision of your business. Get started today to take your design skills to the next level!
The goal of the course is to give you real-world design experience in Illustrator, begin to cultivate a strong design sensibility, and provide you with a strong baseline from which to pursue future graphic design projects.
The course is designed for any nongraphic design student who requires or seeks an overview of the graphic design process and its application in visual composition, symbol development, typography, and layouts. Students produce solutions to visual communication problems and learn to articulate and present effectively their design choices. Offered fall and winter semesters.
You will gain knowledge in the fundamentals of typography, design principles, website creation, project management, digital techniques, and portfolio development. The curriculum also prepares you for a pathway to credit graphic design programs.
On Thursday night, I spoke at an AIGA event in San Diego. Several people asked me the question, "Where can I look to find examples of great design?" and "Is there a resource for finding all of the industry's history?" The first step is to get a good graphic design history book such as A History of Graphic Design 3rd Edition by Philip B. Meggs.
Then, I suggest
designobserver.com, the
aiga.org medalist page, and this site
burningsettlerscabin.com. Also look at my Lynda.com/Linked In course Graphic Design History. These are a good introduction to learn about individual designers who had an impact.
Here, then is the first of several (meaning more to come) lists of designers everyone should know and explore (not in a dirty way). I'm keeping these (mostly) to dead people for now, so the living won't be up in arms about inclusion. Most of these are covered in other Burning Settlers Cabin posts, just search (on the left).
Adams is an author of multiple magazine columns, and several best-selling books. He has been cited as one of the forty most important people shaping design internationally, and one of the top ten influential designers in the United States. Previously, Adams was a founding partner at AdamsMorioka, whose clients included The Academy of Motion Picture Arts and Sciences, Disney, Mohawk Fine Papers, The Metropolitan Opera, Los Angeles County Museum of Natural History, Richard Meier & Partners, Sundance, and the University of Southern California.
If that quote isn't mic drop worthy then I don't know what is because, let's be honest designers, this speaks so much truth, right? I found myself relating to it one thousand percent because it speaks volumes about the design and storytelling worlds. Good storytelling and good design always transcend. Period. And that is more or less what Vignelli is saying here. So before I begin this blog post I'd like to thank Ash for introducing his students/mentees to this man's brilliance, and thank Mr. Vignelli for his knowledge and commitment to the design community. It was a very worthwhile quote to start the lesson, and had a direct impact on this week's homework assignment.
Lesson four was an interesting introduction to design because it incorporated all of the fundamentals that you would expect, but also picked up where we left off in last week's class. Ash made sure that we incorporated everything we've learned thus far into this week's homework assignment, and I was impressed with some new habits I've already formed from four short lessons. I'm seeing changes in how I approach projects, and am pleasantly surprised at how quickly some of these new design habits have become part of my routine.
This week we were asked to create twelve thumbnail frames from one of our favorite movies, games or tv shows, and while I regularly go for the slap-stick humor based movies and tv shows (you know I'm talking about you, Euphegenia Doubtfire), I instead decided to create thumbnails for the movie Ray (2004), a biographical film about Ray Charles' life and career. The original creators, Taylor Hackford and James L. White, did a phenomenal job with this movie when it came out in 2004, and I just felt like I had to pay homage to it being a fan of Ray Charles' music and, of course, as a big fan of the movie.
Like the homework assignment from lesson three, I started this assignment by building a mind map of the premise of Ray. Whenever I had some time during the mind map phase I would pull up clips from the movie, and eventually had the movie on in the background so that I could really get to know the characters in depth, nail down the timeline, and absorb every little detail about the film. I was amazed at how well the movie held up thirteen years after its original release, which again, reinforced Vignelli's point about not only design, but storytelling, too. You'll find in the above mind map that I focused on a couple of different themes from the film, but the one theme that was the most prominent, and also presented a sense of irony, was Ray's disability.
At a young age, Ray's mother tells him to make sure nobody, including himself, ever turns him into a cripple despite his being blind. Ray obviously overcomes this since we know how successful of a musician he became, and what a pioneer he was to American music, but too much of a good thing can sometimes be bad. Ray's fame eventually led to drug use, abuse and addiction, and ultimately led him to a point of crippling disability despite all that he had persevered as a blind man. It took his wife telling him that "if you don't give up the needle you're going to loose your one true love, music, Ray," which finally got him into rehab, and ultimately back on the road of success. It seemed like a bit of a dark theme to pursue for the recreation of the title sequence, but at the same time, it was very human, and thus somewhat personable, relatable, and reminder that even in the darkest moments there is light.
I decided to balance out some of the darker themes with lighter ones, and as a result, the ideas for my sketches highlighted a range of moments into a short synopsis of the movie. As I developed the sketches some more, I felt I was achieving the movie within a movie practice that I've seen exercised by some of my favorite production houses and media companies, and was excited to see it all come to life. Yet, as I was putting my original sketches together they inevitably started to change. I found out that certain frames were better in different positions, that certain ideas didn't resonate as well as I thought they would in the overall sequence, and that there were better ideas for some of the original frames I sketched. Below are the revised sketches that I made, and the final twelve that I'll be taking with me into the next lesson.
It's not much to look at this week, but man am I excited to get started on the design and composition of a few of these frames :) Hope you enjoyed today's recap, and stay tuned for more to come on this little exercise!
Visual design is about creating and making the general aesthetics of a product consistent. To create the aesthetic style of a website or app, we work with fundamental elements of visual design, arranging them according to principles of design. These elements and principles together form the building blocks of visual design, and a firm understanding of them is crucial in creating a visual design of any product.
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