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Do not be afraid to joust a giant just because some people believe in
windmills.
TheCraiggers wrote:
> Was there ever any thought to using the more dynamic music like the
> original game had?
>
> Not sure if you guys noticed this before, as I didn't even find out
> about this until I went to record it one day, but the music of the
> original game had music that would change depending on how much action
> there was going on. I'm sure that's pretty low on the list of things to
> do, but I just wondered if anybody had put thoughts to it.
>
> On Fri, Jan 1, 2010 at 6:52 PM, donkyhotay <donky...@verizon.net
> <mailto:donky...@verizon.net>> wrote:
>
> I've finished the code to randomly cycle through a number of random
> songs while playing the regular game and loop the intro music while at
> the main menu. For now we're using some of the battle music from Battle
> for Wesnoth as placeholders since it's decent and I know it's GPLv3
> compatible. Still waiting to hear from ArchAngel if he'll let us use his
> music, if he doesn't we'll find/use something else.
> --
> Do not be afraid to joust a giant just because some people believe in
> windmills.
>
> --
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