I happily stumbled upon this project when I was browsing the pygame
website, remembering what a great game moonbase commander was.
Now I want to make some graphics for this project (if you want them)
but I am unsure how they work.
I've seen that tether.png & hub.png have #FF00FF spots that are ment
to change to the team color, but when if I want to create light effect
on i.e. the tower model? Is that possible? (brighter & darker spots on
the team color)
And when I have something graphics to give you, where do I need to
post them? I assume in the corresponding "Issues" post?
red=244
green=0
blue=254
and
red=255
green=0
blue=255
MoonPy is currently designed that when it finds either of these two
colors it replaces them automatically with one of the team colors
depending on how many teams there are (maximum of 4 as of right now).
This way we only need one copy of all graphics for the entire game
rather then multiple copies for each team, and adding more teams then 4
becomes a simple matter of specifying a new color in the code. There is
*currently* no possibility of having light/dark spots within the team
colors but thats mostly because there has never been a need for it since
there are no light/dark spots within the team color sections right now.
I have been considering changing it so that rather then have a unique
color for each team, simply have it that "your" units are one color,
your team mates units are a different color, and enemy units are a 3rd
color (probably green, blue, red). This way we can (theoretically) have
unlimited numbers of teams playing without having to worry about colors
being so similar they are hard to tell apart. This would also more
easily open the way to having a wider range of team colors on the units
themselves allowing for light/dark spots within the colors themselves.
I'd just need to know the range so I can put limits on it. Sending me an
example or two would let me know what the range should be. The easiest
way to send me the files (at least in the short term) would probably be
posting them in the relevant issue. If you want to become an official
contributer with SVN write access (which would be easier in the long
term) let me know and I do that for you.
Do not be afraid to joust a giant just because some people believe in
windmills.
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Using 3 colors for yourself / teammate / enemy sounds like a good
idea. (One could render 3 images whit the needed colors)
Something else you may try is to change the Hue of the image?
Wikipedia has a small article about the math. http://en.wikipedia.org/wiki/Hue
You could dive 360° by the amount of players and that would be the
amount for 1 player that the color needs to move.
I uploaded my bridge, repair & tether images both one whit shades and
one whitout.
I tried to make them look like the images from the moonbase commander
game.
However I did not simplify the images whit shades, I'll try to redo
them tomorrow whit 3 shades or something if you want.
The models are made in blender and rendered in luxrender (both open-
source) if you want I can upload the .blend files too.
PS: I have also redone the bomb but there wasn't a issues for it :p
Happy New year !
> > Wikipedia has a small article about the math.http://en.wikipedia.org/wiki/Hue
Do not be afraid to joust a giant just because some people believe in
windmills.
I uploaded all 'high Priority' graphic's as well as the bomb.
You can place my real name in the authors/credits file. "Stijn De
Wachter".
On Jan 1, 3:09Â am, donkyhotay <donkyho...@verizon.net> wrote:
> BTW, if you want credit for your submission in the authors/credits file
> let me know what name you want to be listed as. Otherwise I'll put you
> down as stijndw1337 since I don't know what else to call you.
>
> Do not be afraid to joust a giant just because some people believe in
> windmills.
>
> donkyhotay wrote:
> > Thanks alot! They look really good. I've uploaded the images onto SVN
> > for backup purposes. I haven't implemented them into the game itself yet
> > because I am going to update the code to handle the new shaded graphics
> > as well as modify change team colors to a perspective based (3 colors
> > only) system. I added a number of new issues onto the issue tracking
> > regarding this, I also added one specifically for the bombs so you can
> > upload that image as well. The link for that issue is:
> >http://code.google.com/p/tether/issues/detail?id=184&colspec=ID%20Pri...
red and blue must be within 10 of each other and green less then 50 of both
or
red and blue must be within 30 of each other and green less then 100 of both
This works with all of the samples you have given me so far, so as long
as you keep doing what you have been the new graphics should fit without
any problems. I have also given you write SVN access if you want to
upload your work directly however if you'd rather continue uploading
into the issues thats fine as well. Once we've replaced all the
placeholder graphics with real graphics I'll go ahead and create a new
package. While testing the graphics I have found a few new bugs and also
confirmed the very annoying 'vanishing building' bug that I thought I
had fixed is still around. I didn't make my goal of reaching 0.8.00 by
the end of 2009 but hopefully it won't take too long to reach that point.