Graphics update

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O.I.B.

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Feb 18, 2010, 5:43:22 PM2/18/10
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Hi,

I today added a sun light, made the color/material consequent and re-
rendered all images from the same camera angle. (apart from the
crawler, I lost that model)
However some images get out of range, would it be possible to make the
color changing code a bit more permissive?
I also want to ask if I can make animated gif's instead of .png's ? So
I can spin the bomb/cluster etc...
Last I want to say that I'm open for feedback: Is the sun(yellow) vs
sky(white) in balance ? The camera angle makes the bridge look ugly,
should I make a exception and render the bridge in 'top-down', maybe
all images in 'top-down'?
I've also archived the old images on my disk in case you want them.

donkyhotay

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Feb 18, 2010, 9:17:36 PM2/18/10
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Making the color's more or less permissive is easy for me to do. I just
need to know what they should be at. Be aware if I make it too
permissive then it will start affecting other colors that shouldn't be
changed. A regular animated .gif isn't compatible (I tried and it just
plain crashes when attempting to load the image). There actually *is*
animation code within MoonPy which is a holdover from openRTS. I haven't
removed it because I'm trying to get everything working before I worry
about eliminating old code we don't need anymore (there's a lot of stuff
in there that we don't need and will never use). The animation code
requires creating numerous tiles within one image and playing them like
a cartoon. If you check out the openRTS code in deprecated downloads and
look at the 'unit' images there you'll see what I'm talking about. I
don't use it because almost everything is 'static' in MoonPy anyways.
The few things that aren't static just rotate (missiles, bombs, etc.)
and for that I can use pygame to simply rotate the images for me which
is what I was planning on doing later down the road. I would recommend
keeping the bridge flat, I think it looks better. Also it's a little
confusing because there is no perspective in the game, the 'camera' is
looking straight down. While it's fine for the buildings to look as if
they're at a slight angle having the bridges at an angle looks distorted
because they appear like part of the terrain which is flat, while they
aren't flat.


Do not be afraid to joust a giant just because some people believe in
windmills.
FOSS Moonbase Commander available @ http://code.google.com/p/tether

O.I.B.

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Feb 20, 2010, 5:42:26 AM2/20/10
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Hi, I'll upload the bridge from top-down view in a moment.
As for the colors, I'm only using gray-scale and team-color, so the
range may be large (except for the rocket, but if I adjust it if it
becomes a problem).
I also tried to do an animation, I'm radder unsure if it is done
right. You can see it here: http://f.imagehost.org/0307/antiair.png

> FOSS Moonbase Commander available @http://code.google.com/p/tether

donkyhotay

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Feb 20, 2010, 7:59:39 AM2/20/10
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It looks right to me just glancing at it. I'll test it to see if it
works right in a few days. I'm still trying to find/fix all major bugs
in the game to version 0.8.00 before implementing more features. Game
stability is the most important thing needed right now. After that I
want to finish the packaging script so that as new features are
implemented it'll be very fast and easy to put the updates on the website.


Do not be afraid to joust a giant just because some people believe in
windmills.

FOSS Moonbase Commander available @ http://code.google.com/p/tether

donkyhotay

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Feb 20, 2010, 7:52:46 PM2/20/10
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Thank you for updating the wiki images as well.


Do not be afraid to joust a giant just because some people believe in
windmills.
FOSS Moonbase Commander available @ http://code.google.com/p/tether

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