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CyberMaxx Head-Mounted Display

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Max Minkoff

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Jun 20, 1994, 5:45:16 PM6/20/94
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Hello, fellow netters!

I apologize for not posting this information sooner, but I wanted to
be as sure as I could about the specs. Since there have been a few
postings about the CyberMaxx Head-Mounted Display over the last few
weeks, I'd like to clear the air and let you know exactly what's going
on.

At next week's Consumer Electronics Show in Chicago VictorMaxx
Technologies, Inc. will be demoing our new CyberMaxx(tm) HMD. We will
be showing 5-8 CyberMaxx compatible IBM-PC game titles at our booth,
including Origin's "System Shock" (space station adventure), New World
Computing's "Zephyr" (hover-tank simulator), Domark's "Flight
Simulator Toolkit", Interplay's "Stonekeep" (fantasy adventure), and
several other surprises!

Here are the CyberMaxx's specs as they currently stand:

VIDEO
Displays: Two 0.7" Color Active Matrix LCDs
Resolution: 120,000 pixels with depixelation filters
Horizontal FOV: 62
Stereo Overlap: 100%
Interface: RGB/VGA (IBM-PCs and compatibles)
NTSC (for other platforms and video applications)
Adjustments: Interocular distance (58-70 mm)
Individual focus
Brightness, color

TRACKING
Yaw: 0-360 degrees
Pitch & Roll: +/- 45 degrees
Interface: RS-232

MISC
Weight: ~16 oz.
MSRP: $699.00


NOTES


1. These specifications are expected to represent the final product,
but are subject to change.

2. The video will initially support both RGB and NTSC. A PAL version
will be available this year. This combined with RS-232 on the
tracker will allow us to make adapters available for a variety of
platforms, including (but not at all limited to) Macintosh (we'll
convert to ADB), Jaguar, SEGA, Nintendo, Amiga, etc. CyberMaxxes
will come with PC/composite NTSC connectors. Adapters will be
available later this year.

3. Stereoscopic video pairs will be multiplexed on a single video
channel. This means that with a single signal, like your regular
VGA card for instance, you will get a stereo pair. This works for
both RGB and NTSC (and PAL).

4. Tracking is completely sourceless.

5. To connect the CyberMaxx to your PC you only need to plug the video
connector into your VGA card, your monitor into the monitor
connector, the tracking connector into your serial port, the sound
plug into your sound card, and the plug into the wall. There is no
special hardware, including special PC cards, needed to use the
CyberMaxx.

6. The CyberMaxx is not eyeglasses compatible, but there are
individual focus adjustments.

7. Resolution is expected to improve by at least 50% before the end of
the year.


Until we begin shipping, in the August/September timeframe, we will
not openly publish specs on either the stereo multiplexing or the
tracker interface. Once we are shipping I'll tell you everything I
can about how to interface both software and hardware to it. Until
then, serious developers may request a developer's manual (after
signing a non-disclosure agreement).

If you will be attending CES next week, please drop by our booth
#7343, located in McCormick North, Upper 53 Level. You can also look
for the CyberMaxx in several other game developers' booths.

If you have any questions, please feel free to get in touch with me at
the addresses/numbers below. If it can wait until after CES, though
(i.e. after June 28th), please help keep me sane and reserve your
questions until then.

Thanks,

Max


-----------------------------------------------------------------------
Max Minkoff 510 Lake Cook Rd, Suite 100
Director of VR Technologies Deerfield, IL 60015
VictorMaxx Technologies, Inc. (708) 267-0007 x212
m...@mcs.com (708) 267-0037 (fax)

Max Minkoff

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Jun 23, 1994, 3:56:30 AM6/23/94
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In article <2u52lc$7...@news.u.washington.edu>, I wrote:

>At next week's Consumer Electronics Show in Chicago VictorMaxx

>Technologies, Inc. will be demoing our new CyberMaxx(tm) HMD...

>Here are the CyberMaxx's specs as they currently stand:
>
>VIDEO
>Displays: Two 0.7" Color Active Matrix LCDs
>Resolution: 120,000 pixels with depixelation filters
>Horizontal FOV: 62


I've had several people ask now whether I meant 120K pixels per eye or
per headset. I mean 120K pixels _per_ eye. Geez, if I was going to
try to pull that one, I would have said 78 degree field of view! :-)
(that's what is is diagonally).

Hope this clears things up!

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