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Basic cognitive/psychological/perceptual aspects of VR

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Rev. Bob 'Bob' Crispen

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Oct 31, 2001, 8:21:19 PM10/31/01
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The kindly Rev. overheard Reed Hedges <reed....@bugg.zerohour.net>
saying on 22 Oct 2001:

> Hi all, I'm interested in looking into some of the psychological/
> cognitive/perception effects or aspects or questions regarding
> VR at varying degrees of immersion, from total to AR as might be
> implemented on a wearable device....
> Does anyone have any good resources on the basic questions,
> overview of past research, etc?

I attended a tutorial at SIGGRAPH '98 on this subject. It might still
be there. A fairly well known illusion in cognitive psych is that
people tend to overestimate the steepness of a hill (under some
circumstances). This illusion remained the same in immersive VR, but
not in desktop VR. There were some other similar results.
--
Rev. Bob "Bob" Crispen
crispen at hiwaay dot net

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