wrote in message
news:2bc6f99a-1027-4d02...@googlegroups.com...
>
>I was thinking about actual design of the hardware. The inflatable hull
>has a debris limit in earth orbit. Old spacecraft pieces cloud the orbits.
>These pieces will in general not challenge the steel hulls. This is
>because of the rather low relative velocities.
Actually current designs suggest inflatables are MORE resistant to debris
issues.
>
>On a path to Mars the issue is ultra high speed impacts. It just may be
>that if the event causes a inflatable hull breech it would also cause a
>steel hull breech. Negating the advantage of steel over fabric hull
>selection. A hybrid use is allowed therefor.
Since there's no such advantage, this doesn't make much sense. And it's most
likely easier to scale up the thickness of an inflatable than it is to make
a metal (most likely aluminum, not steel) hull stronger.
>
>SO I submit the large revolving classical artificial gravity section made
>of fabric. This is in addition to the smaller steel portions. Use brute
>force design and place sensors over the hull to detect holes. A sensor
>every square four inches. The issue is how to then gain access to place a
>patch.
Or, go with the acoustic detection that can hear the ultrasonic (and sonic)
whistles caused by a hull breach.
>
>This simply means use something like army cots to sleep on. Everything on
>the walk way is to be hand moveable for effortless patching. Make it a
>rather garden like gravity park.
An inflatable already will most likely have its main hardware in the center
core. That said, making stuff detachable from the wall is not hard.
Your hole size will determine things too. If it's small enough, you may
simply allow it to vent until you can space walk and patch it from the
outside.
If it's large enough that this isn't practical, you may be losing so much
air anyway, that your simply have to depressurize that module and plan for a
later IVA.
>
>The center has ladders to climb up into at instrumentation overhead.
If you're rotating, the center will be at Zero G. Simply float.
>
>In general a station in the steel command module is to be manned 24 hours a
>earth day.
Why?
>
>A nuclear battery system of several 10's of kilowatts is a good target
>power source value.
"nuclear battery" What exact is that? And why not go solar, we know it
works. (not to say an actual nuclear reactor doesn't have its own
advantages, but it also has some huge disadvantages, including the weight of
the paperwork that needs to be completed simply to launch it.)
>
>SO the basic parameters are not challenging for the transit spacecraft.
>And the hard part is the lander.
Actually they are, because ever kg you have in your transit craft is going
to cost money. You want to make it count. You also need to make it reliable.
You WILL have failures over a multi-year mission, so redundancy will be
important. We learned this on Apollo 13.
In some ways, your transit craft is probably the hardest part since it's the
one part that absolutely has to work.
>
>The moon mission plans also require landers. A common design would help
>hugely.
No, a common design is going to unnecessarily complicate things. For
example, for Earth landing, you're going to use some form of aerobraking.
This won't work on the Moon at all. You have to be purely rocket powered.
Mars is in some ways more complex, you can't use just aerobraking and
parachutes and you don't want to use just rockets.
So, optimize for each.
> A basic lander? Earth, moon, Mars capable. In general there are two
> modalities of landing. One for the couple of astronauts and one for
> cargo. Moving humans is a fairly small endeavor. While cargo includes
> takeoff craft.
>
Moving humans is the much harder endeavor. They're much more sensitive to g
forces, temperatures and other environmental conditions.
>The lander for the astronauts can be two way. While cargo can be also.
>What modality is required?
>
>Land cargo always. This is why passenger aircraft carry cargo. It is free.
>
>Taking of with no cargo? This is nontrivial system theory. The cargo to
>return to earth needs to be clarified and used in the lander design. It is
>a critical value. Shuffling cargo in the human craft with out occupants is
>free once more. Auto control human/cargo dual design.
>
I can't even make sense of what you're saying here.
>I would submitted that the size of several astronauts should suffice for
>all return to earth cargo.
>
>The question becomes travel and land and return or travel and occupy a Mars
>base module for a while. Here is where the fabric colony shines.
>
>All in all design the cargo capacity of the lander plus astronauts as
>capable of self carriage of a real Mars fabric module. Carry one-way.
>Simple space in lander is required for the module. But it never returns.
>
>The system concepts lead I hope to a design. Space is cheap in a lander.
>Low density cargo weighs small with large volume.
>
>I hope the concepts make some sense. Just use the cargo density as a
>critical concept.
No, this makes no sense.