The question of what is "real" in the universe or in math it's worded
what is "true" is a central on of the universe. It is a central
unanswered question of science. Godel's theorem states: "For every
consistent formalization of arithmetic there exist arithmetic truths
that are not provable within that formal system". This states much to
the dismay of Odd and those like him that even mathematical fantasy
cannot prove all things that are actually mathematically "true" let
alone the reality that the fantasy is modeling. And of course George
Chaitin showed is that no program of complexity n can produce a number
of complexity greater than n. More limitations of science as a method to
get at "reality". For that science is proven flop EVEN for fantasy!
> Object Orentated Programming has "objects" which may contain data in the
> form of "fields".
>
> perhaps all of Physics can be restructured by OOP approch ?
Obviously OOP "objects" are total fantasy, like all of math. Does
restructuring a model restructure reality? Odd, thinks so. But he's an
amateur.
> " Objects sometimes correspond to things found in the real world. For
> example, a graphics program may have objects such as "circle", "square",
> "menu".
Sorry Dude, but circles, squares, points, lines and all the rest are NOT
in the "real world". "2" is not in the real world and you know where
that leaves 2+2 =?
An online shopping system might have objects such as "shopping
> cart", "customer", and "product".[7] Sometimes objects represent more
> abstract entities, like an object that represents an open file, or an
> object that provides the service of translating measurements from U.S.
> customary to metric.
You use the key word "represent"! Fantasy is used to represent reality.
A Shopping Cart is the bums that live under the bridge in my
neighborhood use to push their stuff around. An OOP "shopping cart" is
an imaginary fantasy that is nothing but a collection of symbols.
> Each object is said to be an instance of a particular class (for
> example, an object with its name field set to "Mary" might be an
> instance of class Employee). Procedures in object-oriented programming
> are known as methods; variables are also known as fields, members,
> attributes, or properties. This leads to the following terms:
>
> Class variables – belong to the class as a whole; there is only one
> copy of each one
> Instance variables or attributes – data that belongs to individual
> objects; every object has its own copy of each one
> Member variables – refers to both the class and instance variables
> that are defined by a particular class
> Class methods – belong to the class as a whole and have access only
> to class variables and inputs from the procedure call
> Instance methods – belong to individual objects, and have access to
> instance variables for the specific object they are called on, inputs,
> and class variables"
>
> I am assigning AP to finish that job, conversion of Old Physics into
> OOPhysics.
A worthy undertaking I'm sure. However, you should note that what you
are doing is simply changing the usual language of physics analogs
(mathematics) for another one OOP classes and structures. The underlying
reality that is being modeled has not changed at all. This is Odd's
mistake. He confuses actual reality with how he THINKS about things. In
other words to him fantasy IS what he believes is his reality.
But let me point out that David Hilbert in 1929 showed that ALL
mathematical systems are reducible to arithmetic.
For more information see my book at
hypersphere.us.