On Sep 22, 11:14Â pm, "Tim Golden BandTech.com" <
tttppp...@yahoo.com>
> > polygons and are circumscribed. Â There is where the area of...
>
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Ah that said, then in for example the coordinate space, sometimes here
we see there is redundant information for example that there are two
formulas to arrive at a coordinate in signons or N+1-D hedra with
sides of squares or hexagons that pack the space, then for the 2D
(square) case and the hexagonal case, of the side, where cubes are
examples of signons or signa, those are as clock arithmetic. Here a
point is only in one signa, just like it is only in its own
neighborhood, or just like it has an integer value in R^2 those being
its coordinates (here of lines through the spaces).
Then, for the polysigned number, it could be added to four, more, any
number of coordinates (or bases in the coordinate space) with the plan
divided into any number of segments about the origin, that many signs
in the coordinate or dimensions in the coordinate space (here that we
can write in 2-D). I am thinking the n-signed number is this way.
Then, working up they are n-k or k-n-signa or n-signa ^ k.
Here for example rays from the origin could have any number of
coordinates to represent the plane. Then, the relevance of the 2-
signed and 3-signed coordinates is that given another origin of a 2-
or 3-signed number they pack the plane, on the line through the
origins. A 4-signed coordinate is too convex, as is any n-signed (or
here m-signed) for n > 4. As regular polygons those pack the plane
from lattice symmetries.
Then, to for example, fill squares or hexagons with regular
stellations from the center, then those pack the plane, or from the
circle that fills the square. Yet, to sum their area, that they
represent in 2-D, it is for example, for each of the objects with the
value at that coordinate. Then it's simple or convenient to attribute
the space, for example an integer lattice space of fixed bounds. Here
each of the integer points has a polysigned attribute. Here we see
that each each 3-signed number writes out, for example, in the
hexagonal placement, with up to bounds stitching, the most convenient
notation for going from the center of one hexagon to the center of the
next, incrementing the distance, for example, or working back to
planar coordinates. Then, working back to the average of one and
the square's root that connects two side lengths and fits in the box
of the side length, the average of one and the square root of two,
here I have not defined average yet it is about that, as the number of
partitions of the circle that fit in the regular polygon or here n-gon
increase, the average distance between the radius and edge. where the
circle doesn't always meet the polygon at the endpoints. For example
using a multiple of two, a 2n-signed number, the radius meets at the
midpoint of the edges. Then, the average is under rotations. For
example dividing the circle into any prime number greater than the
number of sides or here signs, there is always an edge with more than
one radius through it. Then it is the average through those. Here
that is working up from arithmetic progression the distribution of
segments and how many points of the polysigned attribute stellate it,
the contribution of that to distance, in computing area.
The distribution through segments basically indicates the direction to
that edges face that they could pack. For example, a randomly facing
five-star (of rays) fits to face in a square or 2-gon, in the plane,
the 2-2-hedron, and 2^2 = 4. Then, the five star has one of the sides
with two points, so, it might as well be 1/4 of the time the edge
facing with the next square, to compute the area, as to where to put
the center on computing the distance , where otherwise it would be the
corner or point to fill the space for a square, where the shapes fill
to pack or placed to the corner with squares. Here to work up planar
area in the polysigned, where the computation of the area is of the
polysigned components, then going from the 2-signed to the 3-signed,
that has in the algorithms that the attributes of the element of the
area, define its planar area. Here, whether the edges and faces
match, or the corners match, each contributes to defining
statistically, means of general integration of polygonal areas.
Then, for integer lattices, we have some very regular methods for
defining planar area in integer coordinate terms. The area is the
simple product of the integers. We know the area of the circle is pi
r^2, approximately 3.14 or 3.1415926, pi, times, the square for the
radius. Then, the radius of each the rays, those go to that ratio, or
the 4 or 2x2 square, and 3, reducing from 4 - pi. Twice the square
would be where the circle cimcumscribes the square where it's diagonal
length is 2 not square root or two, where its side length is square
root of two. Then that's (2 + root pi)(2 - root pi).
Then, here the notion is to write generating structures of the area,
for each of the polygons inside and outside the circle, including
matching edges, corners, and faces. For example, here the cases for
2,3, and 5 build tools for each of the prime numbers, they have
convenient forms for example as expansions, in their base.
For example, to represent two and the multiples of two, it is as
simple to store numbers
.1_2
.2_3
instead of
.1_2
.10101010101010.._2 .
Then, here representing the exact paths as rays from the origin, then
it works through representations that maintaining that systematically,
then maintains bounds and area.
Here, then the coordinates you are using for polysign, or location,
that is what I would understand compared to working up here these
other quantities. Here, there is much about the polysigned that I
read into the definition from representing the coordinate space in the
location, here in the polysigned it is also the winding rule or
reversibility.
http://bandtech.com/PolySigned/PolySigned.html
Here then I am looking more at the properties of poly-signed or here n-
signed and that it would have, for example, rules in product spaces?
http://bandtech.com/PolySigned/Deformation/DeformationUnitSphereP4.html
"The four-signed numbers (P4) fail to conserve magnitude when their
product is taken."
Here, then I hope you would further define the useful properties of P3
for that.
http://bandtech.com/PolySigned/FourSigned.html
Heh, you can be perceived as offensive? I had no idea.
Da, Uff Da. I don't know what that means in Swedish, but I like it.
Regards,
Ross Finlayson