Kvisoft Flipbook Maker Pro 3.6.3 Crack Downloadl

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Vaniria Setser

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Jun 29, 2024, 10:11:55 AM6/29/24
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Kvisoft HTML5 FlipBook Maker software allows you to create page flip book from existing files like PDF, office documents(Word, Excel, PowerPoint), images and flash videos without any programming work. By using the professional Flash and HTML5 flipbook maker, you enhance your company brochure, magazine, flyers, catalog etc with animated page flipping effect and comfortable reading experience. Once you uploaded the Flash and HTML5 version flipbook to website, your flipbook will be visible for both computer users and mobile readers.

Templates setting
1. Use built-in templates and scens to decorate flipping books.
2. Set a title for flipbook along with a link.
3. Set Password for output flipbook.
4. Integrate Google Analytics into output flipbook.
5. Customize toolbar buttons to set permissions for sharing, downloading, printing flipbooks.
6. Customize page thickness, flip speed, cover style etc.
7. Customize background style and music.
8. Brand flipping book with logo and link
9. Add bookcase beside flipbook to link related ebooks.
10. Add table of contents and bookmarks for flipbook.
11. Customize toolbar button language and tooltip text.
12. Set preloader and reflection.

Research on the development of an ethnoscience-based physics e-module using the kvisoft flipbook maker was carried out on business and energy materials which aims to determine the feasibility of the e-module in terms of validity, effectiveness, and practicality to improve students' scientific literacy skills. The 4D research model used in this research is (1) define or define, (2) design or design, (3) develop or develop, and (4) disseminate or disseminate. This research was conducted at SMA Negeri 1 Majenang with students of class X MIPA 4 who were used as research subjects in a limited trial totaling six students and a broad trial totaling 30 students. The instruments used in this study were validation sheets, lesson plans implementation sheets, student activity sheets, scientific literacy test sheets, student response questionnaires, and note sheets for learning activities constraints. Data analysis techniques are quantitative, n-gain, and t-test. The results of the study were (1) the validity of the ethnoscience-based physics e-module using the kvisoft flipbook maker was declared valid, (2) the practicality of the ethnoscience-based physics e-module using the kvisoft flipbook maker, which can be seen from the implementation of the lesson plan obtained an average score of 3.77 with categories convenient and the reliability test is 95.3% which is included in the very reliable category, (3) The effectiveness of the ethnoscience-based physics e-module using the kvisoft flipbook maker can be seen from the results of the increase in scientific literacy ability learning outcomes that get an N-gain value of 0.65 which is included in the moderate category, student response questionnaires in the outstanding category, and student activities in the outstanding category. The results of the ethnoscience-based physics module research using the kvisoft flipbook maker were declared feasible to improve students' scientific literacy skills.

Development of interactive learning media flip book using Kvisoft flipbook maker based on local culture and art is one way to utilize technology education in the form of software kvisoft flipbook maker which is integrated with local cultural arts and produced a development product in the form of learning media for mathematics flip book. The purpose of this study was to determine the process of developing flip book learning media and the effectiveness of learning media flip book in the learning process in class. The subjects in this study were 30 students consisting of 16 men and 14 women in
rade VII junior high school in Indonesia. The development model in this study uses the 4D model which consists of the stages of define, design, develop, and disseminate. The development process in this study starts from the stage define by conducting initial initial analysis, student analysis, task
analysis, concept analysis, and learning objective specifications; the next stage is the stage design by conducting a benchmark reference test, media selection, format, and initial media design; the next stage is the stage develop by conducting expert validation and development testing; and the last stage is the stage disseminate by packaging media and distributing media in the same school scope with different classes. The development of this learning media flip book can be an alternative choice in the use of mathematics learning media, especially in social arithmetic material.

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