Elder Scrolls V Skyrim Walkthrough Pdf

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Venice

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Aug 3, 2024, 10:48:47 AM8/3/24
to schotemdeva

This Walkthrough is under construction: Skyrim is a huge world, far too much for one lone person to cover in a short amount of time. If you've found something we've missed or have a tip of your own place a comment for @yarvem or Twitter @KurtisSeid.

Redguards, Nords, and Orcs have an advantage in close range combat. Redguards specialize in one-handed, Nords Two-handed, and Orcs in Heavy Armor. There are rogue type races: Argonians have lockpicking, Khajiit sneaking and Wood Elf Archery. For slight magical advantages Imperials have Restoration, High Elves have Illusion, Half Elves Conjuration, and Dark Elves Destruction.

When you first gain free control of your movement you'll just be following NPCs: first a Stormcloak soldier that will teach you the basics of running and jumping. Second will be Hadvar who will brief you on the basics of combat. The latter will release your prisoner bindings and take you into a small armory. Search both chests in the room to uncover some Imperial Light Armor and a one-handed Iron Sword. Don't worry if you want to specialize in magic or two-handed weapons. You'll get those soon enough; in fact if you go into your magic menu you'll always have simple flame and healing spells you can wield.

After Hadvar opens the gate you'll fight against two rather simple Stormcloak soldiers. Strategy is rather minimal here. Block their attacks and countering with a normal blow will work fine. If they do guard use a power attack to stagger them. Take out the one with a two-handed sword first and stronger damage dealers always pose a greater threat. If you are going to play as a two handed-character it's a good idea to loot his sword.

Keep following Hadvar and he'll lead you to another encounter two more easy Stormcloak soldiers. After killing these enemies, be sure to grab any spare potions from the nearby barrels. When ready, move on and you'll come to a battle between the Legion Torturers and two more Stormcloak Soldiers. In most cases your allies will deal with the enemies before you get a chance to attack. You'll want to read the books laying around the tables and many published novels will raise your skill points. Additionally search the nearby sack to gain a few lockpicks.

If you're going the mage or rouge build you'll want to open up the cage on the left. The lockpicking mechanics are the same as in Fallout 3: You'll need to adjust the lockpick into a certain position before moving the lock with your dagger. If you get some resistance (and vibrations on consoles) stop turning your knife and readjust the lockpick's placement. Inside the cage are a few gold coins, a poition of Minor Magika, a Tome of Sparks (Destruction) and a dead mage. Loot his corpse if you want to look the part of a caster.

Even though there aren't any other actual good treasure behind any of the other cells and caged doors, if you want to boost your lockpick skill take the time to unlock any cage you find. Either way talk to the younger Torturer Assistant and he will follow you shortly as well. Despite how intimidating he looks, this fellow will die rather quickly, so not need to get attached. Head down the next hall for a fight with four more Stormcloaks. Two are below in the water, while the other two are above on the bridges. Split up from where ever Hadvar goes and clear out the enemies. You might notice some multicolored goo on the floor. This is highly flamable, so if you use your flame magic you can start a blaze. Be careful with this strategy, as this fire can harm anyone including allies.

Once the Stormcloaks are dead, continue down the path to encounter three small and two large Frostbite Spiders. They can easily poison you, so it's a good idea to have your healing spell or some healing potions handy. Another good alterative is to let Hadvar go in sword swinging. This will give you enough leeway to attack the enemies from behind.

Continue to the left and you'll find a sleeping bear. Hadvar will now hand you a bow and a few amount of arrows. You should now crouch into a sneaking position to keep from being detected. It's up to you if you want to sneak by or snipe down the bear. If you go for the latter, let Hadvar get into melee range and tank the bear. With his health and strong sword the bear isn't much of a problem.

Hadvar will suggest traveling to Riverwood and meeting his uncle Alvor. If you're going to continue the storyline, this will be your next destination. However, if you really want you can simply leave this for later and explore the rest of Skyrim. Going to Riverwood is a good idea either way as you can learn more about the Legion and gain your first companion. Head down the hill and follow the path to eventually get to the small town.

The encounters on the way to Riverwood are random. You might see nothing or may have to fight your way there. For the most part you'll only face basic wolves. For a melee character they shouldn't be much a problem. Still, if you want you can run back to Hadvar and have him deal with whatever enemies you come across. Still, it's much better to deal with enemies yourself as it will grant quick skill ups in both your offensive and defensive abilities.

In Riverwood, Alvor's house will be the first on the left. Talk to the smith as he sits down for dinner or works his forge. Ask for supplies you can take and you can further inform him about what happened in Helgan. Pick this dialogue option to learn about Whiterun and Jarl Balgruuf. Whiel the storyline tells you to go here. It's worth it to further explore Riverwood to gain a follower and take care of a later task.

You can choose to recruit either Sven or Faendal. Either option is fine as they are both mainly archers with a daggers to back them up. We went with Faendal, but Sven works just as well; additionally Faendal can improve your archery skills if you pay him. They are both pining for the affections of Camilla Valerius and will each ask you to deliver a fake nasty letter to Camilla. Take the letter to Camilla who will either be walking around town or inside her brother's shop. Give the letter and lie about who penned the vulgar note. Return back to the real author and they will join you as a follower. Don't worry about outfitting them just yet, as you probably don't have enough equipment to use yourself. Besides, you'll be gaining plenty of armor very soon.

Since you may have just been in Valerius's shop, talk to the elder brother Lucan to learn about a missing golden claw. You can leave this job for later, but it's worth it to complete it now. Lucan will point you towards Bleak Falls Barrow which will now be placed on your map. If you want, talk to Camilla again and she will lead you out of town and point you towards the barrows. Head out of Riverwood and head out to recover the Golden Claw.

Head up the mountain to the north to gain access to Bleak Falls Barrow. The encounters along the way are random, but you can expect to fight a bandit or two, especially ones that could be hiding in the towers up towards the Barrow. At this point it's a good idea to have your healing spell in your left hand or at least ready to switch to by favoriting it. And of course Faendal sniping your enemies will help loads early on. It takes a lot of a follower to outright die, so feel free to let your sidekick take all the punishment. We were lucky enough to gain a suit of Iron Heavy Armor and a new greatsword (Which we handed to Faendal); even with some randomness it's likely that you'll gain the same equipment to outfit yourself and your comrade.

Eventually you'll reach Bleak Falls Barrow proper. Here will be three more bandits, likely with two-handed axes or ranged bows. If you haven't used on yet it's a good idea to whip out your shield. Shields are great for absorbing damage and staggering enemies. A successful block will stagger an normal attack. However if the enemy uses a power attack it will break your guards. This also holds true for when you fight a defending enemy. You can also block with a two-handed weapon or while dual-wielding, but isn't nearly effective as a shield.

You'll likely still be level 1, so most of the enemies will still be weak. A few swings of your weapon and shots from your follower will be enough to clear most encounters inside and around the Barrow. With that said, after clearing out the three enemies, enter the door on the right to enter inside the Barrow. There will be two bandits within the first room. You have enough time to sneak and get in a free hit or two. However, unless you made a Khajiit or already trained before entering your sneaking may be too low to get by these guards.

The loot on the bandits isn't anything great, but the nearby chest has some goodies inside. It has a novice lock on it, but you should hopefully still have plenty of lockpicks from Helgan to easily bust it open. Inside the chest is some gold, souls gems, and a Scroll of Hysteria. We personally never use scrolls as they are one time use. But what's great is you can sell scrolls to other casters for a nice sum of gold.

Continue down the path and you may notice various urns and pots sitting around. Most of these are empty, so however your crosshairs over them before needlessly interacting with them. There are a few poitions sitting around the bookshelves, so be sure to grab them. Once you've looted anythign you need, head down the hall and Kill the Bandit Outlaw. There will be a puzzle ahead and the answer is on the pillars overhead. Or rather was up there, the middle symbol has collapsed on the ground. However, since it's the only one dislodged it's still easy to figure out. Mover over to the pillars on the left and rotate them so that from left to right they show a snake, a snake, and last a fish.

This will open a gate leading to the basement. As you enter through there will be more petty soul gems and chest to loot. However, expect to be interrupted as Skeevers will emerge from below. These are large rats and are easily killed. For the real battle head down the spiral stair case and slash through the webbing on the left. This will reveal the Wounded Frostbite Spider. It's a large version of spiders you might have already fought. Its poison is even more deadly, making it very important to have a healing spell on the ready.

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