Thief Deadly Shadows Lockpicking Tutorial

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Aug 5, 2024, 12:46:23 PM8/5/24
to schotemdeva
EidosInteractive's 1998 classic Thief: The Dark Project is one of the pioneer games in the popular stealth action genre. In it you controlled the master thief Garrett and soon found that hiding in shadows and knocking out enemies from behind was much easier than attempting a frontal assault. Thief: Deadly Shadows, the third chapter in the series, mixes classic stealth gameplay with expansive missions, a deep storyline, and a sprawling city to rob.

Stealth Strategies: You're a thief--getting caught isn't an option. This section provides strategies on remaining undetected and what to do if you are seen. Weapons and Equipment: Check here for a list of Garrett's weaponry and equipment and tips on using them effectively. Mission Walk-throughs: This section features a complete walk-through for all missions, including all primary objectives found on the city sections. Walk-throughs include the location of all special loot. The City: Thief: Deadly Shadows offers a large city to navigate. Look here for a breakdown of each section with optional objectives to complete and extra loot to steal. Special Loot: This section provides a rundown of the special loot found in each level and their value.


A thief that hopes to remain undetected needs to monitor the light gem carefully and hide within (and create more) shadows through most hallways and rooms. Remain stocked with water arrows (purchase more form the shop in South Quarter) to douse torches, fireplaces, and chandeliers. Also, put out table candles by approaching the candle and using it. Creating shadows provides additional surface area to maneuver within--invaluable for crossing populated rooms or hallways. Note that putting out a light can put a guard on alert. Use it to your advantage. While the guard approaches to investigate the light, maneuver past the guard and further into the mission. The noisemaker arrow is another important tool in remaining undetected throughout the missions. Upon encountering a group of enemies or a guard that simply can't be circumvented, fire the noisemaker arrow into a corner. You want to fire the arrow into an area where you want the guard or guards to investigate. Use the disruption to get the guards away from where you want to move to! Don't be impatient when approaching a new room that contains enemy guards. For instance, if you happen upon a couple guards engaged in conversation, allow the conversation to play out. First, the conversation may include clues about your current mission. Secondly, upon the conversation's conclusion, the guards will likely split up making them easier targets or easier to maneuver around. Another reason to remain patient is so you can monitor a guard's patrol pattern. Observe the guard closely and allow the pattern to complete. When the guard moves away from your position, sneak past. Since he's not looking and turned away, you can scamper through lit areas of the room without worry. Just maintain stealth and don't run, which could create enough noise to alert the nearby guard. If you don't mind using a little violence, the blackjack is an optimum way to disable a guard without causing much commotion. The most important elements to remember when using the blackjack is that you need to get behind the enemy and you must walk quietly or you will alert the enemy. It's also important to monitor patrol patterns. For instance, know how long an enemy stands turned away from you. If you're wrong, you could approach just as the enemy turns around. In the retail version of Thief, guards that are sitting down can't be blackjacked from behind. Instead, avoid them by slinking through the shadows or take them down with an alternate weapon, such as a broadhead arrow to the skull. Guards that are "on alert" can't be knocked out from behind with the blackjack. This means if the guard has drawn his weapon and is searching for you (but hasn't technically found you), you can't just sneak up behind and whack him with the blackjack. It's best to remain hidden in shadow (preferably far away from the guard since the guard could search your position) and wait for the guard to give up. It won't take long. Wait for the guard to resume the patrol pattern then resume your blackjack attack. You're a thief. Being seen isn't a welcome situation. If the worst happens and you are detected, spotted, and chased, a safe option is to run from your pursuer. Guards actually run out of breath if they run long enough. Also, if you make it around a couple corners, you can duck within a shadow (check the light gem to make sure it's fully dark) to avoid detection. Wait for the guard to give up his pursuit then resume your course through the mission. Trying to battle the guard is certainly possible but not a great option considering your weak weaponry and meager health. Guards notice disturbances, such as stolen items, open doors, extinguished torches, and even missing people. It's best not to stick around after you've stolen some loot off of a table. A patrolling guard may reach the table, notice the difference, and become on alert and start looking for you.


The blackjack is a blunt weapon that can knock unsuspecting enemies out cold for the entire mission. You must attack from behind or slightly to the side. Sneak up behind, stand up, and note the raised blackjack--this means it's ready to strike and a successful strike will knock out your foe. You can't knock out an alert enemy. If you have alerted an enemy and he's currently searching for you, wait until he gives up and resumes his post or patrol before attempting to sneak up and attacking with the blackjack.


When sneaking up on a guard, be sure there aren't any other guards in the area looking in your direction. It's also possible to lure a guard into a darker corner or away from others using noise (such as a noisemaker arrow or by creating a sound with a jump or hitting an object). Note that the blackjack inflicts little or no damage as an attack weapon. Trying to fend off a guard with a sword by using the blackjack simply won't work. If you've alerted a foe and he sees you and you want to finish him off with the blackjack then you'll need to hide in a corner and wait for the guard to give up. Then you can sneak up behind him and take him down with the blackjack.


The dagger offers an alternative to the blackjack. You can also use it to sneak up behind an enemy and take them down in a single blow. Once again you must use it on an enemy that hasn't been alerted in order to successfully score a one-hit take down. The dagger is much more useful as a hand-to-hand weapon against an alerted foe. But in nearly every situation, you're better off running and hiding than standing and fighting.


The broadhead arrow is essentially the Thief equivalent of a sniper rifle. Equip the broadhead arrow at long-range, aim for the target's head or chest, and let the arrow fly. Like the blackjack or dagger, it's a one-hit kill against an undisturbed enemy. Use the broadhead arrow when getting behind an enemy is difficult. For instance, perhaps the guard stands post with his back close to a wall. Or perhaps a light illuminates the guard's position. It's particularly useful for guards below your current position.


This weapon can also be used against an alerted enemy but it will require several arrows to finally take the foe down. When aiming at a guard, note that the arrow won't fly in a perfect straight line. The farther you are from the guard, the higher you'll need to aim. In general, aim slightly higher than the guard's eyes to score a killing blow into the guard's head or chest.


The gas arrow is similar to the gas bomb--but obviously it's an arrow. Unlike the gas bomb, this arrow can be used at long-range. Also, in contrast the gas bomb is best used against multiple enemies while the gas arrow will be primarily used against a tough single foe. Save for enemies you can't seem to get behind to use the blackjack. Or perhaps there's too much light in the room that your water arrows won't darken. You can find gas arrows scattered around the city streets, usually in vent shafts. If you want to purchase them, head to the shop in Old Quarter.


The water arrow is an extremely important tool for players hoping to remain completely undetected and in stealth mode. You'll use water arrows to douse torches and other light sources to create additional shadow to maneuver and hide within. Fire the water arrow just above a wall torch to extinguish the light source. You can also put out a candle chandelier. Fire the torch at the ceiling over the chandelier. Fire the water arrow at the center and the water falls to douse the candles. Also fire the water arrow to put out the flames in a fireplace.


Another use of the water arrow is to clean up blood. If a guard patrols an area and finds blood on the floor, he'll be alerted and begin searching for you. If a civilian finds the blood, he or she may run to another guard and create an alert. Aim the arrow at the blood to wash it off the floor and keep your actions concealed.


Find respawning water arrows inside the fountain in South Quarter (just outside Garrett's apartment) as well as many other locations with water. You can also purchase more from the shop in South Quarter. The water arrows can also temporarily disable the electricity security systems inside the museum, Garrett's last mission.


Fire arrows offer good damage from their explosive impact. Fire them at tough enemies, especially those that have been alerted, to drop them quickly. The fire arrow is also effective against zombies. Search for fire arrows in fiery locations (such as a furnace, stove, or campfire) or purchase more at the shop in the Docks. Fire arrows can also be used to ignite oil flask puddles or even torches. Noisemaker Arrow


The aptly named noisemaker arrow emits a loud sound and impact and will cause any enemies in the vicinity (that heard the sound) to go on alert and investigate the situation. So it's best to fire the noisemaker arrow at a position where you want the guards to search. For instance, fire the noisemaker arrow down a hall so guards standing post at an entrance move away allowing you to sneak by and into the room. Save your noisemaker arrows for use against multiple guards. It's wasteful to fire a noisemaker arrow to get a single guard out of the way. Moss Arrow

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