Street Racing Syndicate Save Game

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Brian Bezdicek

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Aug 4, 2024, 10:16:57 PM8/4/24
to schoolovleko
Doyou dream of rolling out of bed at eleven at night to join the world of illegal street racing in Los Angeles while betting against competitors and having more than a dozen generic girlfriends to start each race? Street Racing Syndicate has all the fun of a solid, easy to play street racing game with a lot of open world frills to keep it interesting. Its a deep game full of customization, unlockables and still everything feels like an earned reward from winning a bet to unlocking cars, girlfriends and videos of them.

For anyone that wants to get to the event rather than drive to it, the game lets you have that option with the map. The sad thing is nothing is on your mini map. You need to hop in the big map and select your next location in a menu and whether you want to jump to it or drive.


The bulk of the game is in crew meets where you race in a series of three different races on three tiers. Each race and tier takes place in the same area, so it modifies the course a bit each time. It makes for thirty-two races in four areas from the start. Before each race of the series, you can select to place a side bet with one of the three competitors. If you beat them, you get the money and if you lose, then it costs you.


A nice touch is being able to see the stats of the vehicles you can bet against. I say just bet the one offering the most money. As they win or lose through betting, their cash will increase or decrease, so it turns into an issue of beating the same person means others will have more money by the final race. Its incentive to bet against others.


To unlock the next tier, you need cars with a minimum horsepower and you need enough respect. This respect is earned by winning races and you can get some bonus respect here and there for slides, near misses, overtaking competition and some air off of a bump. If you knock into anything before your respect is calculated you lose it, but its no big loss since winning races gives far more respect.


Women and racing have always gone together, but wow does Street Racing Syndicate plaster them all over the game, its menus and on its streets. It makes the game different in a laughable, offensive or great way depending on your perspective. The women offer a variety of challenges. Everything from checkpoint rallies and big air competition to chasing them in their own street rides. Once they become your girlfriend they then hang out at the warehouse. Your own harem of women that you select one to roll with who will drop the go signal at each race. For those out there into videos there are provocative videos of the real women these girlfriends are based after. Someone had to chose to put these videos into the game. It goes a step beyond and an extra frill to keep you in game.


Street Racing Syndicate blurs the line for me between an easy to play arcade game and more of a realistic game. Your car takes damage and after enough damage your car starts to drag a little. You can either instantly repair it at any event or you can take a drive to the only garage in the city. These repairs cost money, so try to stay away from obstacles.


Nitrous is a luxury instead of a given, because you need to buy it at the garage. Using the nitro boost is still a challenge, you need to hold it down to see any significant momentum, because when you use it, your opponents will too. Its easy to just forget about it until the top tier races at the crew meets.


On the mid tier races, your competitors are like jackals that hang around you, waiting for the proper moment to overtake you either with a mistake or a wide straightaway. This pushes the pace and depends you to avoid making major mistakes. The intelligence of the others feels top notch. They can avoid my reckless driving and compensate for a lot of different factors. Its very subtle and you need to go to great lengths to reveal it.


With all of these upgrades and even purchasing vehicles, the worst part is the navigation to do so. You look at manufacturers and then you look at the parts. Switching between parts creates a load image so you need to remember which part had what stats. I wish there was just an easy way to see what I needed or even to compare them.


Tokyo Xtreme Racer: The (lack of) music has always been the Achilles heel of this series, and every TXR game only has a single bleak repetitive sample of flavorless electronica that loops endlessly for hours. There might be a slight change of tempo during a boss battle, but never fear, it will soon go back to the classic four hour loop soon before you know it.


Modifying your ride in SRS is a serious pain in the dick as well. The car parts are grouped by manufacturer and not part type, making modifications incredibly irritating when you buy an HKS turbo and ten slots down find a Greddy turbo that has an 80 more horsepower gain. All the text is presented in tiny, unreadable font and every single available part needs at least 20 seconds to load, meaning you are going to be spending a ton of time just sitting there watching a loading swirly while debating the type of steering wheel cover you want to buy.


Car modification in TXR is detailed and deep, with upgrades that become available for purchase as your street racing notoriety grows through victories. There are hundreds of settings for car gearing, suspension, and tuning, giving you endless combinations of parts to set up your car for taking on a particular enemy or environment.


Car physics feel great and responsive in this game. When you finally tune your motor and transmission to hit 160 MPH, it genuinely feels like 160 MPH on a highways full of slow moving traffic and other obstacles. F-R cars can be tricky to handle in TXR, but this ramp up in loss of control can be negated through limited-slip differentials and other upgradable traction controls.


In conclusion, Street Racing Syndicate literally fails on every level when pitted against Tokyo Xtreme Racer, but most spectacularly, it fails at being fun. The shoddy menus, empty car selection and monkey-butthole inspired race courses end up making the every step of the SRS experience feel like nothing more than an irritating chore. I really wish they would reboot TXR for the current generation of consoles, but underground street racing may not have nearly the same cool factor these days, since nobody has ever wanted to drag race a Prius against an Corolla.


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Much better yesterday with a winner in the first race, backed up by betting correctly on the forecast and having a big priced placed runner as well, was followed by two or three places through the afternoon, before another big winner in race 6 and a nice place in the last.


The day kicks off with the Triumph Hurdle, the top race for 4 year old hurdlers. Unfortunately, so of the anticipation has been dampened by the withdrawal of the favourite, Sir Gino. The Henderson stable has some sick horses and it would appear that he is one of them.


In the absence of Sir Gino this looks like Willie Mullins might get back on track after not winning a race yesterday. He saddles 7 of the 12 runners including Kargese, Storm Heart and Majborough who were the 1-2-3 in the Irish equivalent of this race at Leopardstown. Kargese won that day but is the least fancied of the three today. Storm Heart is the one that makes most appeal to me on my data and speed ratings and I will back that one to win, but I will also back the three to provide the first two and the first three as they should not be far apart.


Hansard is my last one. He is syndicate owned and it would be great to see a syndicate winner. He came out top on my speed figures and ticked several boxes. He is a decent price and rounds out my bets here.


I cannot poke any holes in the chances of the favourite, Readin Tommy Wrong and he is probably the most likely winner. At around 2-1 though in a race that often delivers a surprise, he is not one I can back. Gidleigh Park is the big British hope and could be special, but again he was too short in the betting to appeal.


I do like Captain Teague who is solid and proven under conditions and he may improve in a stamina test as he looks a strong stayer. The Jukebox Man who was behind him earlier in the season has a similar profile and both look good each way bets to me.


To cover the Irish form, I will also back High Class Hero and Dancing City each way. Both are less fancied than stablemate Readin Tommy Wrong, but they are better prices and have good form lines and there is no guarantee that they will not prove better than the favourite.


That being said, I have a maximum each way bet in this in Gerri Colombe. He has never been out of the places and if Galopin is below form, he is very capable of picking up the pieces. He and The Real Whacker were two novices from last year that everyone thought could be Gold Cup class and they have made it to the race.


If I like Gerri Colombe, I have to also back The Real Whacker who beat him last season. He has not been as good this term, but the conditions of this will suit him and I think he could bounce back with a big run. I have backed him each way as he is 50-1 and that is just too big for a winner at the Festival last year.


My 4th bet is Bravemansgame. Arguably he is the forgotten horse here but he and Galopin were miles clear of the field jumping the last in last years race and he is certainly capable of making the places again.


Five in the race is probably excessive, but I could not ignore Monkfish at a big price. He will love this ground and it could turn into a slog which would be right up his street. He just looked too big a price to ignore.


The next three in the market are all each way prices and make some appeal. Premier Magic has good form under all of these conditions and the same could be said for Sine Nomine and Billaway. The latter was close up to the favourite last month and won this in 2022 and the price compensates for this.

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