At one of my zoos, I decided to purchase a small herd of American Bison. These magnificent animals were pushed to the brink of extinction by American expansion in the late 1800s, and as a self-proclaimed digital cowboy, it felt like an appropriate place to start. So, I took to the Zoopedia to see how much space, the type of terrain, and enrichment features were necessary to adequately house them. Several thousand square feet of grass, dirt, and other amenities was the correct answer, all easily discovered in the Zoopedia.
Planet Zoo: Console Edition does not completely pull off the PC-to-console transition from a control standpoint, leading to bouts of frustration. But it has enough charm and depth that will make it difficult for genre fans to ignore.
Jason has been writing for Gaming Nexus since 2022. Some of his favorite genres of games are strategy, management, city-builders, sports, RPGs, shooters, and simulators. His favorite game of all-time is Red Dead Redemption 2, logging nearly 1,000 hours in Rockstar's Wild West epic. Jason's first video game system was the NES, but the original PlayStation is his first true video game love affair. Once upon a time, he was the co-host of a PlayStation news podcast, as well as a basketball podcast.
Will it be possible in the near future to have more than three planet types in a game? My Xbox One X seems to handle ten Earth planets in the same game just fine with no drop in frame-rate, I'd just love to have a fully fleshed out system with all the planets present in one save.
On xbox the "star system" map with all the planets/moons isn't available and when trying to spawn the missing planets into a different map eg. "Home system" once you have spawned in three different planets the spawn list bugs out and only shows whichever three planets you've already spawned.
the stargate system can work best on a xbox due limetation you can have but to 3 planets but with a stargate system you can link up to a different save game with different planets this can help players to travel the starsystem the stargate or spacegate can be found in space just like the monolith a alien origins even on pc it can work but on pc travel faster and further then the jump drive 1 gate for star system but on the xbox for singe players worlds or multyplayer world this can help the gate needs to be bigger then the monolith and made of the same stuff as the monolith
Whats the possibility of getting a earth planet ?? Not earth like but actually earth, i realise it would be 70-80% ice but i could easily ignore that for the ability to fly around earth from say the uk to american, also planets rotating around each other i.e the moon and earth, this would also efect space stations or satalites, also can we get more planets in the universe ? 3 planets are really not that great after weeks of gameplay..... Any increase to the pcu and player count would be great aswell
I know that some games with a very big open world and difficult mechanics have a sort of system where the world is divided into server and when the player pass the limit of the server, he is moved to another server with different biomes or in this case planets.
For example, In order to reach the distant moons from Home System you have to jump into what will essentially be a separate map containing those 3 planets? Maybe give the Home system a set radius of 20,000-40,000km, and when you jump outside of that radius it gives the option to load into (Jump into) the Distant Moons or Alien System:)
Spawning in multiple planets in a creative world/ lone survivor works fine although I'm sure the planets were incorrect sizes, This could also be achieved by setting a "load other map at this cords function" a similar way Atlas uses its map grid transference. Please dont use any code from wildcard its garbage mad and messy
That would be an awesome mechanic. Have a save game where you completely mess up and the base in ruins, another where you were successful and travel to the Ruin world and have an interesting role playing experience. =D
Agreed this is a bit of a shame, I currently run a dedicated server with crossplay, went to spawn more planets in... nope :( I know Xbox memory is limited, and I am no programmer so I won't pretend I know how easy or hard this would be to fix, but it would defiantly slow the stagnation factor, i.e. what do we do know? Why would we go discover a new planet that is the same as the other 3?
This brings up the question of the series x and s being able to handle way more than the xbox one why are they still so limited with regards to what they can do?, i play on pc alot of the time and find my pc (similar spec to the xbox series x) being able to handle in excess of 12 planets without it taking up more than 8gbs of my ram at anytime of which the series x has double(probably has 12gb available to use) i understand that the xbox one is limited but in all fairness the fact it runs on that console alone is a miracle and i find it extremely frustrating that games just cannot progress because of that console. kind of went on a rant towards the end there but i seriously am hoping that you take a look and upgrading the series console version even more than just pcu that people will never even get close to filling.
As consoles like the series X become more prominent in the Xbox user base, and since Microsoft have released the direct storage API to windows, is multiple planets a more likely to come to consoles? Or even dedicated servers for consoles? I was incredibly disappointed that even dedicated servers didn't have the 'star system' start considering the 'current' console generation has been out for a year now and many games have taken advantage of the new technology available
Adding this improvement for the Series X/S consoles that have more available memory would be a great addition. I understand the need to limit features for the previous generation of consoles, but the new gen consoles have been out for over a year now. Removing the restriction for next gen would quickly resolve this issue.
Planet Zoo: Console Edition offers so much to do, but a lot of work has been put into making it transition nicely to consoles. There's a hefty tutorial and constant help throughout, and with some gorgeous visuals it's well worth trying.
To access the web console, navigate to a database, and click on the "Console" tab in the page navigation. From here, you can select which branch you'd like to connect to by selecting it in the dropdown and clicking "Connect".
In terms of accessibility Planet Coaster Console Edition is picking up a rating of moderate. There is a lot to be getting your teeth into, but there are a number of different difficulty modes here to allow for gameplay at all levels, and as is usually the case with Frontier, the console controllers have been optimised beautifully.
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