The player's hero is released earlier in RTS mode. I decided to stray away from the RPG mode in multiplayer in favor of getting access to heroes for more interesting RTS play. RPG mode should still function as usual, but expect your RTS opponents to catch up if you linger.
Hero run ability speeds increased from 50% to 100%, but length reduced by half.
Plant wall now uses 80 mana to summon 6 plants, scaling up to 16 plants at level 50.
Call of nature now scales up more with levels.
'Summon' now summons exploding spiders instead of rats and their numbers increase every seven levels.
Frost now scales up in both duration and damage. 110 mana to 90 mana. Hero paralysis was bought in line with other spells.
Petrification 75 mana to 65 mana.
Acid wave no longer erroneously grants the enemy armor bonuses.
'Mine' now spawns an additional mine every 5 levels. Mana 50 to 60. Explosion movement force lowered.
Ice arrow damage scales better.
Ice sphere damage scales slightly better.
Firestorm radius scales with level, gains more damage per level, but has slightly reduced building damage.
Tree of life radius scales up, but very slowly. Tree of life's health increases with caster level.
Acid radius slightly increases each level. Acid damage eventually rises above fireball.
Lightning storm now stuns up to 20 units for a short duration.
Lightning eye radius increased from 350 to 400, rate of fire increased greatly with a small damage reduction.
Fear radius now scales up. Fear duration reduced for scaling.
Necrosis now deals 75 AOE damage and converts units as it was supposed to.
Earthfist now deals slightly less building damage.
Astral casting range 400->500.
Invisibility radius scales up slowly.
Magic weapon damage and radius scales with level.
Rune of fire damage scales slightly better.
Snare duration reduced to sensible levels, damage scales up slightly.
Blindness casting range 600 -> 900. Blindness is now AOE but requires a direct target.
Polymorph is on an 80 second timer and now actually polymorphs enemy targets. The duration on enemy heroes was increased slightly, but the transformed health of the hero is higher. Using polymorph offensively works better on targets with higher HP and if your level is lower than the target.
Deathtrick now works properly. Deathtrick is now instant cast. Added protection against magical damage. Cooldown 80->28. Duration 55s->14s. Deathtrick can now only affect allies, as it was too effective against high HP targets.
Heroes of Annihilated Empires - is a fantasy-based game from GSC Game World in the genre of RTS vs RPG for PC.
A new proprietary 3D-engine is used to power the game. Episode one is set on Atlans island, the historical homeland of elves. The world of the game is living and huge, full of magic, mythical creatures, heroes and powerful forces involved in a large-scale conflict dating back to the past. The gameplay enables the player, controlling one of the heroes, as to lead thousands-strong armies into battle, so as combat with the hero alone, making use of the entire arsenal of possibilities and powerful magical spells. The possibility to upgrade your hero, improve his abilities, find artifacts and get random quests serves to hugely diversify the gameplay.
Heroes of Annihilated Empires - is a fantasy-based game from GSC Game World in the genre of RTS vs RPG for PC.
A new proprietary 3D-engine is used to power the game. Episode one is set on Atlans island, the historical homeland of elves. The world of the game is living and huge, full of magic, mythical creatures, heroes and powerful forces involved in a large-scale conflict dating back to the past. The gameplay enables the player, controlling one of the heroes, as to lead thousands-strong armies into battle, so as combat with the hero alone, making use of the entire arsenal of possibilities and powerful magical spells. The possibility to upgrade your hero, improve his abilities, find artifacts and get random quests serves to hugely diversify the gameplay.