Hi All,
I think this post is fairly long overdue but better late than never! I am looking for feedback on a number of topics to see what everyone thinks of the current game and where they think it should be to make it fun and competitive. Feel free to respond to everything or just pick and choose the part(s) you have some opinion on.
Round Length
How is everyone enjoying the 1 day round? Do you miss the week long battle? Should it actually be shorter?
How are you finding resources? I have tried to make it so you can still get everywhere in the round by making resources a lot more widely available but I don't know how successful I have been.
As another option, what if the round wasn't decided by time and instead always a set number of tics. How many tics would be acceptable?
Language Options
I have had some requests for addition languages to be added for the fleet scripts. Right now the list of languages that I can add seems to be Perl and TCL. Does anybody have other requests for trusted languages (i.e.: a language that does not have access to filesystem or sockets)?
Battles
What can we do to make battles more... possible? Right now it seems like battles are too expensive because you can't get a fleet there.
How is the ships_in_range view working lately?
How is strength vs defence? Does it need to be easier or harder to kill other ships?
Ship State
Is anybody using the ship state that allows you to set an action and target to automatically occur each tic? Would you like this improved in some sort of fashion?
Items
Would you like to actually see items implement? If so what kind of items would you like to see? How would you like items distributed? Should you just 'find' them all or would awarding items to players who win certain trophies make an interesting mechanic too?
Visualization
There has been some really cool visualization of the games state lately. Anewworth, cbbrowne and pvh have each done some neat stuff (I know I have been checking
http://schemaverse.marcneuwirth.com/ constantly throughout the day). Is there anything we can do from the game servers side to help make this easier or better?
Documentation
How is the tutorial? Has anybody had a chance to give it a really good look? Is it missing any key information that would really stump a new player?
Outside scripts
There has been some discussion lately about outside scripts too (as in players who don't use the fleet scripts but instead have an outside daemon playing). Is there anything we can add to the game to improve this as well? Adding another player channel (as in using the postgresql listen/notify system) for game details like pushing a message when the tic changes was the main request but would there be other uses for this as well?
Planets
Does it still make sense to have planets conquered through mining? Is there another mechanic that would make more sense?
What about building ships? Is there a way we can make it so that players can always build a new ship somewhere in the universe? I am a bit worried we are losing players who start and immediately lose their home planet.
General bugs and wtf's
Is there anything you constantly see happening when playing that just bugs the crap out of you?
Well that is everything I can think of for the time being. It should be a good start for getting the discussion going.
Thanks for taking the time to share your thoughts
-Abstrct