The Codex: Imperial Guard is an expansion book for the Games Workshop Table Top game Warhammer 40,000. This book was published for the first time in 2003, and was developed for the 3rd edition of Warhammer 40,000.
This was the 3rd codex the Imperial Guard army received, and focused largely on the Cadian Shock Troops regiment, introducing a number of units as standard, including Conscript Infantry Platoons, which had previously only been available to the Cadians. The codex also saw the resurrection of several unit types that had been dropped from the previous codex, as an attempt to get closer to the original imagery of the army in the game; such units included Techpriest Enginseers, Priests and Sanctioned Psykers.
For a whimsical look at the history of Warhammer 40k Codexes, we recommend Codex Compliant by YouTubers Snipe and Wib, which has been poking and prodding at Codexes from old editions of the game for over five years!
Given GW announced 9th edition a few months into the worldwide COVID-19 pandemic, the rollout was always going to be problematic. As the title fighters for the new edition, Codex: Necrons and Codex: Space Marines were released before Christmas 2020, along with the Codex Supplements for the Blood Angels, Deathwatch, and Space Wolves.
The Leagues of Votann are a newly released faction, whose codex first went up for preorder on September 17, 2022. Rather than being available standalone, it could only be grabbed as part of the Leagues of Votann Army Set, alongside 20 Hearthkyn Warriors, three Hernkyn Pioneers, an Einhyr Champion, and Uthar the Destined. The standalone Leagues of Votann codex went up for pre-order on October 29 2022.
Codex: Chaos Knights was first available for pre-order on May 14, 2022, as part of a Chaos Knights codex army set. This contained two new models for the Chaos Knights faction, the Knight Abominant and savage War Dog miniatures rounding out a previously limited roster. On May 28, the codex (and the new models) were split up, available to buy separately for the first time.
New rules in this latest codex include the powerful Harbingers of Dread debuffs, and the option to dedicate your mighty mechs to one of the Chaos Gods, getting their keyword and a gnarly new ability as thanks for your service.
Codex: Imperial Knights stomped its way to pre-order on May 14, 2022, alongside the Chaos Knights army set. There were no new models for the noble mech army, but naturally plenty of new rules.
The new codex for the Imperial Knights codex packs Knightly teachings that can buff up your (relatively) little Armigers, and the Code Chivalric, which gives boosts to your army provided it can maintain its honor.
There were plenty of rules updates for Tyranids lovers to tuck into, though. Synaptic Imperatives give your swarms adaptability in battle, while customisable Hive Fleet subfactions further your flexibility. And of course weapon buffs help bring the army up to par. The codex also has Tyranids Crusade rules for chowing down on an entire planet.
The 9th edition Adeptus Custodes codex went up for pre-order on Saturday, January 8, 2022, and was released a week later on Saturday, January 15. Originally planned to release this coming December, Games Workshop teased the codex as an accompaniment to Shadow Throne, a double army boxed set that pitted the golden boys against the insidious Genestealer Cults.
Similar to the release of the Grey Knights and Thousand Sons codexes alongside the Hexfire boxset earlier in 2021, the Genestealer Cults codex and Adeptus Custodes codex had been planned for release alongside the Shadow Throne battlebox, featuring the two armies in a battle beneath Terra. While that box released in December, shipping delays pushed the books to January 2022.
Both the 9th edition Grey Knights and Thousand Sons codexes released alongside a double-army battlebox, Hexfire: Supernatural Warfare in the 41st Millennium. The box of 29 minis contained a small force for each faction, and two brand new character miniatures to lead them: Castellan Crowe for the daemon-hunting Grey Knights, and the new Infernal Master character model for the Egyptian-loving warp wizards.
The supplement is full of the usual army-specific datasheets, rules, and bespoke Crusade content for the scarlet-clad sons of long-lost Sanguinius, the Angel, along with a good chunk of lore and background information on this popular chapter.
Painting the Guard is not nearly as quick as I want it to be, and I have bitched about it incessantly. Spending an entire week painting a single 60 point Guard Infantry Squad when I could knock out 130 points of Necrons in an evening is harmful to my spirit (my slack bitch spirit). But I do my duty to the Emperor and to date have painted 61 Guardsmen models.
If you leave the bipod off the missile launcher, the heavy weapon squad actually has enough parts for three full sets of heavy weapons, three missile launchers, three mortars and three of either lascannon, autocannon or heavy bolter. I used bodies from one of the infantry squads and a few of the command squad to fill in and ended up with:
I decided to build Lieutenant Wright a command squad with the older Cadians, but use the new Command Squad to update the extremely heroic Captain Founder (despite my extreme love of his power fist, the rest of the model, it turns out, is not actually that great). I started work on Lieutenant Wright even before the new book dropped, and made a critical mistake. I had built it with the cool looking (but somewhat rubbish rules-wise) sniper model (Maxmin baby!) but it turns out that Cadian command squads cannot have a sniper rifle anymore so I had to rather rapidly build another plasma gunner instead.
The rest was paperwork, updating stats on my Crusade roster and changing around Warlord Traits and Relics that had been updated etc. One technically optional thing I did was change out a few upgrades on some tanks. I had got lucky and managed to get +1 damage on both my regular Leman Russ and my Executioner Tank Commander. This gave me some actually decent damage output at D3+1 and 3 respectively which was extremely helpful playing a 9th edition game with an 8th edition Codex.
For me, has yet to begin. The downside of having so many armies is I end up flitting between them as it takes a bit of time to get up to speed each time something changes. For 10th I am initially concentrating on Necrons, whose Index list has the right vibe for my army, and Space Marines whose Codex is coming very soon.
He won many medals (many Crusade relics for Guard are, charmingly, medals) and did so well high command assigned him an Ogryn bodyguard. Later (with the aforementioned requirements to have command squads) he was honoured to bear with him the Regimental Standard of the Cadian 177th. From what I've seen of 10th, we won't be returning to lone officer anytime soon.
It is has been five years since the last Astra Militarum(excuse me, Imperial Guard!) codex. Five long years, and for much of it, it has been an uphill battle as other armies get prioritized, editions shift core gameplay, and models begin to look more and more dated.
However, finally, the time for a new codex has arrived. I got my Cadia Stands Army Boxes a while back, and my ongoing concussion has been, to be frank and honest, absolutely brutal. It has taken me almost a week and a half to assemble a Command Squad and Infantry Squad, a task that would have previously taken hours at best.
But, defending the galaxy from terrors without and within is not a job for shirkers and complainers. It is a task for the men and women of the Imperial Guard. And, for the Cadians, a new model line lives up to these lofty tasks.
The culture, then, is a mix of Cadian martial pride and local customs. The recent Indomitus Crusade needs manpower, and battle-hardened but depleted Cadian regiments were amalgamated into the planets first Regiment. The Cadian diaspora formed the NCO and Officer corp, while local Whitefall recruits helped fill the gaps in the fighting men.
Codex Imperial Agents has been confirmed, and no one suspected Games Workshop to reveal the new 40k Codex Imperial Agents rules, character models, and three new battleforces all at once. Be sure to get the full story on the new codex and products here.
Most recently, Tau, Orks, Adeptus Custodes, and Chaos have hit store shelves along with Genestealer Cults, and Adepta Sororitas. From the looks of it Codex Imperial Agents is up next for summer 2024, and they said the Grey Knights codex would be released in 2025. However, it there was no mention of a standalone Deathwatch codex, it looks like the rumors were true, and they have been absorbed in the new Imperial Agents book.
Warhammer 40k Codexes are essential guidebooks for players to play the different factions in Warhammer. They serve as rulebooks and lore compendiums for all the playable factions within the universe. When combined with the core rules, they have all the rules you need to play your army.Each Codex delves into the history, tactics, and unique characteristics of a particular army, offering players insight into the strengths and weaknesses of their chosen faction. From the stoic Space Marines to the insidious forces of Chaos, every Codex provides detailed information on unit types, special abilities, and army-building strategies.
Boarding Actions, on the other hand, are still going strong. The core rules in Arks of Omen: Abaddon were specifically written to work with the new edition, and the book will remain available for the foreseeable future. All you need to play this tight and tense format of Warhammer 40,000, is this book, the book that contains your own faction rules, and a set of terrain.The last tidbit they gave us was regarding the Arks of Omen series, and thankfully, these recent books and their rules were made to continue working into the 10th edition.
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