Part2 is here, and man did it almost break me. I could go on about what went into this but who really cares, so I'll get on with it.
I have pre applied all widescreen cheat codes to per game .ini files for Dolphin. Ones that are available to my knowledge at least. There are a few sources for these codes and I made sure to check each one to ensure I was getting the best and most up to date codes. In a nut shell:
IMPORTANT: We are hacking widescreen here and where some of these games may look and feel like they were designed for 16:9, others do not. UI and Menus may be a bit misaligned and other relatively minor visual issues. Be a little forgiving. However, anything that was too crappy looking I have not included.
Also, as we are pushing the HW to draw in more geometry, assets etc performance with some games has been impacted. This is especially true for games that have had their draw distance/culling completely disabled, allowing everything, even beyond the FOV to be drawn and rendered. These are few and far between but some key titles do this e.g. Metroid Prime 1 & 2. Some performance scrimping may be needed depending on your PC.
In the table below is the list of supported games at the moment. This list will grow as more WS cheats are made. Please check the versions that are usable for each game. Some games have all versions covered and others only have one. Preferred versions are stated as such.
If a game has multiple (Europe) versions available I have configured for the main PAL version. These can be identified with the 'P' before the numbers in their game ID's for e.g. GPEP08.
i need help to decide which screen is better for my 1st hyper spin arcade machine, i have a 17" 4:3 touch monitor and a 24" 16:9 widescreen monitor, i know that 4:3 its kinda better for old games but i think that my cabinet will look a bit small and i have seen themes in 4:3 and 16:9 so im confused, i will mostly be playing figthing + shooter + bet them up and hack and slash games, so i dont know i also have a 17" 16:9 monitor to use it as marquee, or i can also get a tv for around 30 usd but i believe its more trouble, so in your experience which one is better?
Choice is easy really... if you are going to have ANY widescreen games at all on yor rig then choose 16:9. Even a system like psp would look awful on 4:3 monitor IMO.
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Lots of "old school" new games runs strictly in 16:9, especially shmups and fighting games. A 16:9 shmups on a 4:3 scren is a nightmare as you'll have black bar up and down AND interface on right and left. So 4:3 is viable only if you're going to add few new games.
Scanline generator... aren't Retroarch crt filters good enough?
Lots of "old school" new games runs strictly in 16:9, especially shmups and fighting games. A 16:9 shmups on a 4:3 scren is a nightmare as you'll have black bar up and down AND interface on right and left. So 4:3 is viable only if you're going to add few new games.
Scanline generator... aren't Retroarch crt filters good enough?
ddnt knew about Retroarch , im dl rigth now.. thx!, so i guess i will use the 16:9 monitor just wondering about how old games looks like i mean games like street figther 3rd strike, or may i use bezel images like this one?
If you're using HyperSpin as your frontend, I'd go with 4:3. All of the best themes are in 4:3.
You can use 16:9 with HyperSpin, but it's a lot more work.
Most retro systems are 4:3. If you want an authentic arcade cabinet, that is what I would use. As far as 16:9 systems not looking right (like PSP), you can make a bezel to fill in the black bars on top and bottom. It won't look any worse than the bezels most of us are using to fill in the black bars on the sides of 90% of the systems as it is.
If you're using HyperSpin as your frontend, I'd go with 4:3. All of the best themes are in 4:3.
You can use 16:9 with HyperSpin, but it's a lot more work.
Most retro systems are 4:3. If you want an authentic arcade cabinet, that is what I would use. As far as 16:9 systems not looking right (like PSP), you can make a bezel to fill in the black bars on top and bottom. It won't look any worse than the bezels most of us are using to fill in the black bars on the sides of 90% of the systems as it is.
would you consider buying a TV? im thinking about getting one, i can get a 27" for around 30 usd, i have an old 17" but it is too small dont you think? to connect to the pc im considering buying this:
For PC, I have Diablo 1 and 2 in wide-screen, old FPSes , Need for Speed III, Underground 2, just to name a few, even SimCity 2000 and Command & Conquer can run in wide-screen without any stretching, I patched some exes myself following PCGamingWiki tips.
There's a lot of themes in wide-screen already, but it's totally easier to just use HyperSync and get the standard 4:3 media, of that I'm sure, but if you'd like to add newer systems later and even play older games in wide-screen it would be double work.
well i ended up getting this samsung 22" crt tv, i was hoping to get one a little bit larger but this should be enougth, now im going to use the Ypbpr conection and im thinking about get a HDMI to Ypbpr like the one below, what do you guys think?
Hey everyone, I'm sad that it had to come to this, but it's finally time.
Due to an even higher volume of harassment and slander that I've been met with in the past few weeks, I am entirelyquitting modding.
Some people might've realized already that the Discord link is missing on the website, I am scheduling my Discordaccount for termination.
I have released new, final versions of every mod I still actively support, from NFS to Midtown Madness, just to makesure nothing is left unfinished or inconsistent.
It turns out the people who have been harassing me non-stop for the past 3 years were not stopped by me simply quittingGTA.
I have recently heard that they were trying to pin the GTA V leaks on me, and considering they're willing to go THISfar, even putting me into the crosshairs of Take-Two, and also considering people are believing it wholesale, I am notgoing to risk anything this serious. I quit.
Before that though, I'd like to make a final statement about everything that I've been put through over the years.Basically a warning about ever interacting with the GTA modding community.
If you haven't read my previous post about quitting GTA, go read it now. It'll put a lot of things into context.
For some additional context, we'll have to go WAY back. I've already said that these people are willing to use years-oldout of context screenshots to discredit and slander me, so we're going all the way back to 2020, when I was 16.
At that time, I was part of a GTA IV multiplayer community. We were basically the main group of people who still playedMP, organized events, etc. My Discord server was originally a place only for this community.
In fact, this is where both ZPatch and ZMenu initially came from! ZPatch being a fork of XLivelessAddon withcompatibility for Games for Windows - LIVE, to make features such as the intro skip work in multiplayer, and ZMenu beinga replacement for Simple Native Trainer for messing about in freemode, since patch 1.0.8.0 removed the separated lobbysystem between modders and non-modders but broke compatibility with Simple Native Trainer, so we had to find or createan alternative, which is where I stepped in and ZMenu was born.
It was a tight community, we took care of our own and self-moderated the Peer 2 Peer matches, so we could play in publiclobbies and not be bothered by the countless cheaters.
For context, it was remarkably easy to just go on Google and install a mod that allows you to crash the games of entirelobbies of players. We were trying to counter this in any way possible, and were mostly successful in doing so, althoughthere were some really sophisticated tools that could crash lobbies in a single frame after the player joined in.
I was one of the main people who helped with this anti-cheat effort, I created ways to auto-kick and auto-ban cheatingplayers if you're the host of a match, first based on player name, then based on XUID (the Xbox Live user ID), PCID (an Xbox Live generated unique ID, completely random) and IP.
All of this information is in plain view as the game's multiplayer is Peer 2 Peer, which makes this rather simple.If I recall correctly, a part of this still lives on in a similar community called GTRF, where they are using a specialscript to ban cheaters on an XUID blacklist if the community is hosting a game.
All of which were in the community Discord, in which we were updating each other's ban lists, and lists of people tolook out for. You don't even have to look elsewhere for context, most of it is right there in the screenshots, talking about people crashing lobbies and how we had to IP-ban them. To clarify even further, none of this was ever part of any version of any mod I've ever released, this was a strictly private moderation tool, just for the community.
The only thing I did wrong here was not clearing all the old logs earlier, as soon as my server became more than just a small GTA IV multiplayer community, which I do admit was a bad move, but it didn't occur to me until it was too late.
Some time passed, and GTA Connected came out. We were still the main group of people who still played multiplayer, andso we were giving advice to the developers on how to make it as good as possible.
One of the ideas was having advanced moderation tools, such as being able to see what mods/scripts each player hasinstalled. These were later added, which made things a lot easier in terms of moderating a GTA Connected server.
I also cooperated on my end, by adding specific support for GTA Connected into my trainer, allowing server admins to"limit" ZMenu on their servers to prevent cheating, making only the harmless features be available. (what I referred to as a "killswitch")
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