If you want to create a stunning lunar environment for your video project, you might think that you need a lot of expensive equipment and software. But you can actually achieve a realistic and impressive result using just After Effects CS6 and Maya, two popular and powerful tools for motion graphics and 3D animation.
In this tutorial, we will show you how to use After Effects CS6 and Maya to create a lunar environment that includes a realistic terrain, a starry sky, a glowing Earth, and a dynamic camera movement. You will learn how to use basic 3D modeling and texturing techniques in Maya, how to import your 3D scene into After Effects CS6, how to use masks, effects, and expressions to enhance your environment, and how to render and export your final video.
The first step is to create the lunar terrain in Maya. You can use any version of Maya, but we will use Maya 2018 for this tutorial. To start, open Maya and create a new project. Name it "Lunar Environment" and choose a location for your project files.
Next, create a new polygon plane by going to Create > Polygon Primitives > Plane. In the Attribute Editor, set the Width and Height to 1000 units, and the Subdivisions Width and Height to 100. This will give you enough resolution for your terrain.
Then, go to Deform > Sculpt Geometry Tool. In the Tool Settings window, choose the Pull/Push operation and set the Opacity to 0.5. Use the brush to sculpt some hills and craters on your plane. You can also adjust the brush size and falloff by holding B and dragging left or right on your viewport.
When you are happy with your terrain shape, go to Modify > Freeze Transformations. This will reset the transform values of your plane. Then, go to Edit > Delete by Type > History. This will delete the sculpt history of your plane and optimize your scene.
Now, you need to apply a texture to your terrain. Go to Windows > Rendering Editors > Hypershade. In the Hypershade window, create a new Lambert material by clicking on the Lambert icon. Name it "Lunar_Mat" and double-click on it to open its attributes.
In the Color attribute, click on the checkerboard icon next to it. This will open the Create Render Node window. Choose File from the list of nodes. This will allow you to use an image file as your color map.
In the File node attributes, click on the folder icon next to Image Name. This will open the File Browser window. Locate and select an image file of a lunar surface texture. You can find many free lunar textures online or use this one: www.solarsystemscope.com/textures/download/2k_moon.jpg
After selecting your image file, click Open. Then, go back to the Hypershade window and drag and drop your Lunar_Mat material onto your plane in the viewport. This will assign the material to your plane.
To see how your texture looks on your terrain, go to Viewport 2.0 in the top left corner of your viewport and choose High Quality Rendering from the drop-down menu.
The next step is to create the sky dome in Maya. The sky dome will be a large sphere that surrounds your terrain and displays a starry sky texture.
To create the sky dome, go to Create > Polygon Primitives > Sphere. In the Attribute Editor, set the Radius to 5000 units, and the Subdivisions Axis and Height to 40. This will give you enough resolution for your sky texture.
Then, go to Modify > Center Pivot. This will move the pivot point of your sphere to its center. Then, go to Modify > Freeze Transformations. This will reset the transform values of your sphere.
Next, go to Windows > Rendering Editors > Hypershade. In the Hypershade window, create a new Surface Shader material by clicking on the Surface Shader icon. Name it "Sky_Mat" and double-click on it to open its attributes.
In the Out Color attribute, click on
51082c0ec5