Tothe methology:
Each number is an average of at least 3 benchmark runs to keep peaks or drops some kind in check. I test the following games or benchmarks because they are in my (Steam-) library :
Games using DX11, DX12 and Vulkan got a little performance bump in MIN and MAX FPS but what is very improved is the smoothness of the games! With the NPT patch the VM gaming experiences is undistinguishable from playing on a native Windows.
Just for reference from July of last year:
reddit.com I built a headless Linux server that can run a Windows VM for gaming....#Why go through the trouble? Why not just install Windows directly? The only computer available to me for years was the laptop that I had been...
Instead of framerates I would have preferred to show frameTIMES. But badly tools like Riva Statisics Server to capture such data did not run in the VM. I think Riva was confused with the virtual chipset and so on.
The frametime had the advantage to show drastically better performance drops, (micro) stutter or inconsistent/fickle image rendering.
In other words frametime histograms can show way better smoothness, framerate is more a total raw graphics power metric.
Especially with the NPT bug in DX11 games with frametime histograms you would very quick see how choppy the gameplay was and how huge the improvement the NPT fix is!
If you want to learn more about benchmarking? Then I would suggest you to look on Youtube the Gamers Nexus and Tech Deals Channels. Both explain very good how they measure thinks and for what reason. I watch them very often too.
Did you test with npt=0 or npt=1, and if so which is faster? Also can you paste your .xml file on pastebin or somewhere where I can see how you configured your cpu? Thank you for posting the benchmarks.
The benchmarking continues. There really needs to be a special place in the afterlife reserved for devs who build benchmark tools either into, or as a companion of, their game. Next up, FFXIV Heavensward @ 4k, DirectX 11, settings maxed:
It's time for another mega benchmark and the subject of today's GPU onslaught is Resident Evil 2. A classic survival horror game developed and published by Capcom that it's also a remake of the original Resident Evil 2 released for the PlayStation way back in 1998.
The game has been built upon Capcom's RE Engine, which was originally built for Resident Evil 7: Biohazard, but has since been used for Devil May Cry 5 as well. Fun fact: the "RE" stands for the first two letters of the engine's full name, "Reach for the moon." Told you it was fun.
Before the RE Engine, Resident Evil titles used the MT Framework engine. This includes 2012's Resident Evil 6. The RE Engine is much improved and offers a variety of new graphical methods such as dynamic shadows, shadow cache, subsurface scatters and FXAA + TAA. The updated rendering techniques include HDR, a VR specific mode, the ability to output 4K resolution, among others.
With those technical details out of the way, let's get to it. We won't be reviewing the actual gameplay here, but here's a handy review roundup on how it plays. What we will show you here is how a massive range of graphics cards perform in this title, so you know what you'll need for playable performance at 1080p, 1440p and 4K using the max graphics quality preset. We'll also run additional testing with a mid-range preset at 1080p to see what you can get away with.
Resident Evil 2 supports both DirectX 11 and 12, however we've used the older DX11 API for all the testing because as usual DX12 is a complete and utter mess, plagued by low frame rates and constant stuttering. GeForce RTX cards along with AMD's Vega models were both over 30% faster when using DX11.
Even with the maximum quality preset enabled the RTX 2080 Ti blitzed this test spitting out an incredible 217 fps on average with a 1% low of 181 fps and a 0.1% low of 133 fps. The Pascal Titan X, GTX 1080 Ti and RTX 2080 all provided very similar results, needless to say they enabled extremely playable performance.
Moving down further, we see the GTX 980, GTX 1060 6GB and Radeon R9 390 all producing similar performance at around 70 fps. Then to our surprise, the 3GB 1060 was able to provide playable performance, given its limited VRAM buffer size, and in particular given what we saw from the 4GB AMD cards. I was expecting a Powerpoint presentation here but it was playable. Surely, the 0.1% low performance suffered but the experience wasn't overly choppy. A similar experience was seen with the GTX 970 and once we drop below that the experience really started to suffer.
As it's often the case, the RX 570 4GB represented exceptional value, but for the max preset you will want to ensure you get an 8GB version. And while you're already there maybe just get an 8GB RX 580. The 8GB RX 580 was the pound for pound champ at 1080p.
As for 4K, no surprises here. You'll ideally want an RTX 2080 Ti, but if your not drowning in coin then the GTX 1080 Ti or RTX 2080 will get the job done. Of course, you can always tweak the quality settings for better performance and tomorrow Tim will be doing just that on a HUB video, so that'll be worth checking out.
Hello, I recently purchased an RX-580 4GB (Sapphire Nitro+). Previously I had a GTX 1050Ti, no other hardware has changed apart from a RAM upgrade. When replacing my graphics card, I made sure to DDU it first, but since this problem has been persisting I've done a full reinstallation of Windows and yet it still occurs.
The problem is, during games one of two things will happen, typically after 20-60 minutes - either the game will just crash to desktop (and the bug reporter will come up if it has one, interestingly), or in the worst cases - but significantly rarer - the entire system will hard lock, the monitor will lose signal and a power button reset will have to occur.
I have tried a lot, now my CPU is overclocked to 4GHz (Ryzen 3 1200) but it's been like that since the day I got it back in August 2017 and shows no errors in synthetics (Prime95, IntelBurnTest) or games. I have extensively tested my RAM with benchmark applications, the windows memory checking tool, and passmarks memtest tool, and there are no errors there. I even disabled XMP (3000MHz 15-15-15-35) and ran it at the standard JEDEC rate of 2133MHz, and these crashes still occured, plus I've had no errors in any intensive programs that would be typical of RAM.
For the card itself, I've tried a ton of different drivers and none of it makes a difference, I'm currently on 19.1.2. (I just bought the Resident Evil 2 remake), I have the power limit set to +50%, I've tried undervolting, and overvolting. The games I typically play are Civ VI, Insurgency Sandstorm, Project Cars 2, TES Skyrim Special Edition, MGSV:TPP.
My thoughts at the moment are that it's a VRAM issue, as very occasionally when booting, a grid of multicoloured (like noise) squares will appear on the screen in a checkerboard formation followed by a system hard lock, however, this only happens a) exclusively at startup and b) only after logging in to windows, I can wait for a million years on the login screen and do stuff, but nothing happens. I've done a ton of different VRAM tests, both dedicated utilities (memtestCL, Video Memory stress Test v1.7, MSI Kombustor artifact checker, OCCT artifact checker), and benchmarks (FurMark (with 8X MSAA), kombustor, Heaven, Superposition) yet not once has a crash ever happened, and I've let some of these run for an hour or more. It seems to only be when playing a game.
I also thought it could be my PSU, it's a 450W SuperFlower Golden Green HX, but I doubt it is this, as even with a +50% power limit the RX-580 can only use under the worst possible scenario (i.e. furmark) 260W, and my CPU under its worst condition (a R3-1200 at 4GHz @ 1.45v) can only use 100W. Neither component is ever near their limit, especially at the same time, and I did stress them both at their worst cases and it didn't crash, and this PSU gave no problems to the build with the 1050Ti.
In terms of temperatures, there is nothing wrong. My CPU under the heaviest loads (p95 and IntelBurnTest) maxes out at around 60-70C, and stays in the low 50s during games, my motherboard VRM stays in the 50s, and the card under a furmark load tops out at about 75C, lower in games.
I can't say for other cards, but on my Sapphire Nitro+ RX 580, the VRAM voltage (the IMC anyway, it's at the bottom in the global wattman settings) was too low for the stock 2000MHz clock. I increased it slightly and haven't experienced a single glitch, crash, freeze or anything negative. I even got it to run fine at 2250MHz (9GT/s). Hope it helps.
Exactly the same issue here. I've decided to buy AMD products Ryzen 5 Asus RX 580 and etc. There is almost no matter which game I will run, still crashed tried with Civ VI and etc. and approx 10-15 min playtime and it's crashing. The only game I can play now on my PC is Anno 1404 but for not more than 3h because guess what?... it's crashing as well. still, 3h is much time comparing to all games I have installed.
Hello. Glad to hear that you managed to solve the issue. I just purchased the same card and facing the exact same problems you mentioned. Could you please provide the information about you overclocking? How much voltage did u increse? a screenshot would be a great help Looking forward for your precious reply.
In January 2019 I purchased a new MSI RX580 8g GAMING X. I experienced exactly the same issues as Paggerchef has indicated above. However, I have been unable to resolve the constant crashing issue, in game, as above. The crosshatch pattern referenced has been substantially reduced by updating drivers but, still, the crashes occur, they are graphics 'crashes' sometimes allowing a reload and run the game and sometime requiring reboot. An endless string of problems. Finally after 16 months of suffering with this card I concluded it was defective. Other online gamers I play with routinely also running variations of the RX580 with the game SCUM in 'Epic' settings convinced me that the card, unless defective was a good card. Yesterday, May 14 2020, I installed a new MSI RX580 8gb Gaming X installed new drivers (Radeon software) and... crosshatching has not yet reappeared but the game crashes in exactly the same manner as before. In the game, SCUM problems occur in the same areas of the game's map consistantly. I need a solution as, it appears, I am not the only one with this issue. I am on a very tight fixed income and cannot purchase a different card. I will go back to nvidea (the 580 was my first amd gpu). My original 580 runs Battlefield 5 and PUBG without similar failures. FWIW
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