sure is, you can do this by manipulating the 'eye' and 'look' properties of the camera node.
To pan, just find the vertical and horizontal vectors orthogonal to the eye->look and eye->up vectors and move the eye and look points along those.
pan(x, y, rate) {
// get look and eye from your camera node
var forward = normalizeVec3(subVec3([look.x, look.y, look.z], [eye.x, eye.y, eye.z]));
var axis = cross3Vec3(up, forward);
up = normalizeVec3(cross3Vec3(axis, forward));
var right = normalizeVec3(cross3Vec3(forward, up));
var moveX = mulVec3Scalar(right, x * rate);
var moveY = mulVec3Scalar(up, -y * rate);
var move = addVec3(moveX, moveY);
var newLook = addVec3([look.x, look.y, look.z], move);
var newEye = addVec3([eye.x, eye.y, eye.z], move);
var look2 = { x: newLook[0], y: newLook[1], z: newLook[2] };
var eye2 = { x: newEye[0], y: newEye[1], z: newEye[2] };
// ... now set new look2 and eye2 on camera node