Hi Hao Yu,
Welcome to the scalismo-faces community. I hope we can help you getting started.
to 1. :
For this you would need to establish the model-to-image
correspondence (you need to know for each point from the model
where it is in the image). Given also that you estimated the
light, you can then look up for each point in the image which
color you should set as texture/albedo on the model. The 3DMM way
of doing that is to adapt the model to the image following a
analysis-by-synthesis strategy. A good startingpoint for how to
adapt the model to an image is section V. B. "Inverse Rendering"
from the paper Morphable Face Models -
An Open Framework for which you can finde code online here https://github.com/unibas-gravis/basel-face-pipeline,
or the tutorial
about probabilistic fitting from our PMM website.
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