Hi, David.
Thanks for your answer.
I'm willing to do that bunch of work. Would you kindly point me towards the functions that allow me to determine these locations?, to my understanding one can easily tell when a unit has been constructed and where, but I was wondering if there's a way of getting the locations of all units of a player at a given frame.
I know one could maybe infer most of that information from events such as TargetPointCommandEvents and juggling unit speeds, but I was wondering if there's a summary
one can access (per frame).
Thanks again.
Miguel.