Getting started with SC2 reader

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Serge Dmitrieff

Nov 4, 2017, 7:11:00 PM11/4/17
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I'm an SC2 enthusiast and a physicist. I often code in python but I'm no developer by far. 
I'm trying to get into SC2 reader but I'm having a very hard time to understand where to start...

I understand you need an engine plugin to run a game simulation if you want to have juicy data such as the number and position of all units, etc. 
However, I can't really get to that. I find the documentation well done but too low level to be used as a starting point, at least for me.
The tutorials such as on the other hand didn't yield that juicy info.

Any advice ? 

I thank you very much for the help !

David Joerg

Nov 4, 2017, 8:43:53 PM11/4/17
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I'm not aware of any clean tutorials that walk you through what you want, but my code here does extract all kinds of interesting & useful information from replays:

it's the code that powers GGTracker.

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Serge Dmitrieff

Nov 7, 2017, 12:31:24 PM11/7/17
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Thanks a lot ! 

Manuel Gil Valverde

Jun 16, 2018, 4:20:39 AM6/16/18
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Hi, I am now in a similar situation than Serge time before. 

I have been looking your code and several questions arose. I  have been in troubles distinguishing between what is used for extracting the information and what supports the app, because references antoher scripts from sc2parse and I get a little messy. Could you give a little description about  what I could find within each script inside sc2parse folder.

Thank you very much!
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Miguel González Duque

Sep 10, 2018, 2:56:45 PM9/10/18
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Hey, Serge.

I wrote a small introductory piece on some of the events that this package handles. 

Let me know what you think of it!
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