Hi Tom and all other members,
Good to hear back from you again!
Indeed, creating such a collaborative salsa music application could be challenging and give instructors a powerful tool to include in their tool-set, but we also need to think about the student perspective. Apart from being able to participate in a "cool" virtual ad-hoc salsa band, what extra value does this bring to dance students?
I mean, we could create some guitar-hero style tapping-game, where each player would tap another instrument (even bass and piano), but will this really help dancers to take their rhythmical skills to the next level?
I think the focus shouldn't be on the patterns themselves, rather on the structure of a song. i.e. have all the players anticipate the coming change in the song when it moves to a montuno section, and switch the patterns they play, things like that.
I think we should aim to the following:
- Game that will be fun to play and addictive
- Instructorless, so two friends can just meet and play any time
- Educational value for dancers - something that will really improve their rhythmical abilities.
Therefore, maybe the focus shouldn't be the instruments and their patterns directly, but in an indirect manner, just like when you dance - You have to coordinate your movements with the instruments, but not actually play them. To illustrate what I mean, you can even use a simple pac-man game, but the "bad guys" will move in sync to the musical patterns, and if you tap the corner of the screen during the 1st beat of a measure, you will get fruits appearing on the next measure...
Would love to hear your ideas and see how we actually roll this discussion into something feasible !
Uri