Solitaire, also called patience, often refers to single-player card games involving a layout of cards with a goal of sorting them in some manner. However it is possible to play the same games competitively (often a head to head race) and cooperatively. The term solitaire is also used for single-player games of concentration and skill using a set layout of tiles, pegs or stones rather than cards. These games include Peg solitaire and Shanghai solitaire.
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These games typically involve dealing cards from a shuffled deck into a prescribed arrangement on a tabletop, from which the player attempts to reorder the deck by suit and rank through a series of moves transferring cards from one place to another under prescribed restrictions. Some games allow for the reshuffling of the deck(s), and/or the placement of cards into new or "empty" locations.
There are many different solitaire games, but the term "solitaire" is often used to refer specifically to the most well-known form, called "Klondike". Klondike and some other solitaire games have been adapted into two-player competitive games. See List of solitaire card games for more.
There is a vast array of variations on the solitaire/patience theme, using either one or more decks of cards, with rules of varying complexity and skill levels. Many of these have been converted to electronic form and are available as computer games. Basic forms of Klondike solitaire and FreeCell come with every current installation of Microsoft Windows. Many software solitaire collections can be downloaded from the internet at no charge.
Like the origin of playing cards, the origin of patience is uncertain. The game is most likely German or Scandinavian in origin. It became popular in France in the early 19th Century reaching England and America in the latter half. Patience was first mentioned in literature shortly after cartomantic layouts were developed circa 1765. The earliest known recording of a game of patience occurred in 1783 in the German game anthology Das neue Knigliche L'Hombre-Spiel. Before this, there was no literary mentions in large game compendiums such as Charles Cotton's The Compleat Gamester (1674) and Abb Bellecour's Academie des Jeux (1674).
Napoleon was said to have "played patience" during his exile, however from written accounts he played Vingt-Un, Piquet, and Whist but not Patience. The story is thought to have arisen from a misinterpretation. Many solitaire games were named after him, such as Napoleon at St. Helena, Napoleon's Square, etc.
The first collection of solitaire card games in the English language is attributed to Lady Adelaide Cadogan through her Illustrated Games of Patience, published in about 1870 and reprinted several times. Other collections quickly followed such as Patience by E. D. Cheney, Amusements for Invalids by Annie B. Henshaw (1870), and later Dick's Games of Patience, published by Dick and Fitzgerald. Other books about solitaire written towards the end of the 19th century were by H. E. Jones (a.k.a. Cavendish), Angelo Lewis (a.k.a. Professor Hoffman), Basil Dalton, Ernest Bergholt, and Mary Whitmore Jones.
Classic Solitaire is arguably the most beloved card game worldwide. Celebrated for its blend of simple rules and complex strategy, it demands skill, strategic planning, and stoic patience, appealing to players of all ages. Each new game is a fresh test of perseverance and tactical thinking, making Solitaire a timeless classic that entertains and engages with every shuffle and placement.
One of the earliest references to the origin of Solitaire is actually about the game of Patience, a name now considered interchangeable with Solitaire. The game Patience-Spiel was mentioned in a German book in 1793, although despite what we know about Solitaire, it was represented as a two-player contest. There were even multiplayer forms of the game that involved communal betting, which added a layer of excitement and stakes. However, as people spent time practicing for the gambling halls, it slowly became a solitary endeavor.
Conversely, many books about patience games were published in Sweden during the first half of the 19th century. This indicates a potential Swedish influence, reflecting the game's widespread appeal and adaptability across Europe. Given this complex origin, it is more accurate to view Solitaire not as the invention of a single individual but as a product of cultural evolution.
The game's name is derived from the French word "solitaire," which means solitary or alone. This naming is apt, as the essence of Solitaire lies in its single-player format, distinguishing it from the social card games that dominated before its invention. The alternative name, "Patience," highlights the virtue most required by its players, emphasizing the thoughtful, deliberate pace at which the game unfolds.
Solitaire's transformation from the aristocratic salons of 18th-century Europe to the digital displays of 21st-century devices is a captivating history of adaptation, innovation, and cultural integration. The game's origins are rooted in the legend of being created for French King Louis XIV with bespoke "Versailles Playing Cards," reflecting its initial association with royalty. This period of card game development saw significant evolution, as noted in the intricate designs of playing cards, which became more accessible through advances in printing technology.
By the early 19th century, Solitaire had spread across Europe, with the first comprehensive rules for the game being published in France. The game evolved and diversified as it entered England, where it was embraced in various forms and complexities, as noted in numerous Victorian publications on card games. The publication of multiple rule books, notably Lady Adelaide Cadogan's "Illustrated Games of Patience," further popularized Solitaire in English society with its detailed descriptions and strategies.
This period coincided with the Industrial Revolution and the advent of machinery, which freed up time for laborers. These societal changes led individuals to seek solitary entertainment, and Solitaire's capacity to be played alone made it a perfect companion for the newfound leisure time and rising affluence of the Industrial Age.
In America, the version of Solitaire known as Klondike emerged during the Klondike Gold Rush, capturing the adventurous spirit for a quick fortune that characterized the era. Originally known as Canfield, after its inventor, Richard Albert Canfield, a renowned gambler of his time, this variant was one of many during the period. Solitaire's popularity increased through adaptations and new variations as skilled players sought to maintain the game's appeal with innovative game mechanics.
This rich history of Solitaire, from its rumored royal origins to its digitization in modern times, exemplifies a game that has adeptly transformed and adapted to meet the changing needs and tastes of its players across centuries. The game's ability to evolve while maintaining its core principles is a testament to its enduring appeal, making it as relevant today as it was in the drawing rooms of the past.
The digital version of Solitaire that most people are familiar with today was initially developed by Microsoft and included in its Windows 3.0 release in 1990. This inclusion was strategic, aimed to help users become comfortable with the graphical user interfaces of the new operating system and introduce them to mouse navigation skills, such as the drag-and-drop technique essential for moving cards in Solitaire. Wes Cherry, an intern at Microsoft during the summer of 1988, developed the game, and Macintosh pioneer Susan Kare designed the card deck.
In October 2012, alongside the release of the Windows 8 operating system, Microsoft introduced a new version known as the Microsoft Solitaire Collection. This version, designed by Microsoft Studios with visual design leadership from William Bredbeck and development by Arkadium, introduced many new features that reflect the ongoing evolution of Microsoft's operating systems.
Today, Solitaire continues to captivate players around the globe, and thanks to online platforms, it is now more accessible than ever. At Arkadium, we offer a wide range of Solitaire games you can play online, blending classic gameplay with new challenges. Whether you're a seasoned player or new to the game, we ensure that your next game of Solitaire is only a click away.
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solitairesa game or merely a glorified puzzle? "Game" normally implies some form of competition betweenplayers, which of course is absent from a solitary pursuit. Yet Patience involves more physical activity than is normally associatedwith "puzzle", and actually feels more like a game than the so-called game of Solitaire in which you gradually eliminatethirty-six marbles from a pattern of holes by jump and capture. Like other one-player games, this type of Solitaire is better countedas a puzzle, since it has just one solution (or set of solutions), which only has to be memorized or written down to render futureplayings pointless - except perhaps as a form of therapy, or as a true test of "patience" in the virtuous sense of theword. Like other puzzles, it ceases to be a puzzle once solved.
Card Solitaire, on the other hand, is open-ended. It has no general solution, for the fact that cards are shuffled before playmakes each new deal a different puzzle from what it was before. Solving or not solving it feels just like winning or losing a game.Moreover, there are nearly as many different Patiences as there are competitive card games, the best of which can be won by strategicskill. Where there is strategy, there is a game by definition. Finally, there exist competitive varieties of Patience for two or moreplayers, and these unquestionably count as games. We must, therefore, surely have to admit Patience as a category of game, andaccordingly revise our understanding of "competition". Perhaps we may expand it to include a contest between, on one hand,the lone player, and, on the other, the shuffled pack, or the same player on different occasions, or Fate, according to taste.
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