Codewalker Rpf Explorer Download

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Malene Mederios

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Aug 4, 2024, 11:31:26 PM8/4/24
to sanosara
Hieveryone, if there is someone who use Code Walker could help me with this, I'm new using codewalker, and I want to be able to edit, move, or add new entities/objects to the game, I created the ymaps, calculated the extends, save them, and put them into a custom_maps file using open IV but it doesn't show anything in game, only props like trees, bush, streetlight lamps, but if I try to move or add a building, wall, terrein, it doesn't do any change on the game, how could I fix this? am I missing something? notice all this is for single player, not Five M, I don't use it : )

At its heart, Visual Studio Code is a code editor. Like many other code editors, VS Code adopts a common user interface and layout of an explorer on the left, showing all of the files and folders you have access to, and an editor on the right, showing the content of the files you have opened.


VS Code comes with a simple and intuitive layout that maximizes the space provided for the editor, while leaving ample room to browse and access the full context of your folder or project. The user interface is divided into five main areas:


When you open another file, the editor that is active will display the content of that file. If you have two editors side by side and you want to open file 'foo.cs' into the right-hand editor, make sure that this editor is active (by clicking inside it) before opening file 'foo.cs'.


By default, editors open to the right-hand side of the active one. You can change this behavior with the workbench.editor.openSideBySideDirection setting to open new editors to the bottom of the active one instead.


When you split an editor (using the Split Editor or Open to the Side commands), a new editor region (edit group) is created which can hold a group of items. You can open as many editor groups as you like side by side vertically and horizontally.


Note: VS Code uses editor groups whether or not you have enabled tabs. Without tabs, editor groups are a stack of your open items with the most recently selected item visible in the editor pane.


A Minimap (code outline) gives you a high-level overview of your source code, which is useful for quick navigation and code understanding. A file's minimap is shown on the right side of the editor. You can select or drag the shaded area to quickly jump to different sections in your file.


Tip: You can move the minimap to the left hand side or disable it completely by respectively setting "editor.minimap.side": "left" or "editor.minimap.enabled": false in the user or workspace settings.


Sticky Scroll shows the starting lines of currently visible nested scopes at the top of the editor. It facilitates navigation by indicating where you are in a file and lets you quickly jump back to the top of the current scope.


Sticky Scroll uses several different content models to create its headings. It is possible to choose between the outline provider model, the folding provider model, and the indentation model to determine which lines to display in the Sticky Scroll area. If a model is not available for the current language, VS Code falls back to the next model in the order given above. The default model initially used comes from the editor.stickyScroll.defaultModel setting.


The editor shows indentation guides (vertical lines) which help you quickly see matching indent levels. If you would like to disable indent guides, you can set "editor.guides.indentation": false in your user or workspace settings.


The editor has a navigation bar at the top, also called breadcrumbs. Breadcrumbs always show the file path and, if the current file type has language support for symbols, the symbol path up to the cursor position. The breadcrumbs enable you to quickly navigate between folders, files, and symbols.


You can disable breadcrumbs with the View > Appearance > Toggle Breadcrumbs menu item or the View: Toggle Breadcrumbs command. For more information about the breadcrumbs feature, such as how to customize their appearance, see the Breadcrumbs section of the Code Navigation article.


The Explorer view is used to browse, open, and manage the files and folders in your project. VS Code is file and folder based and you can get started immediately by opening a file or folder in VS Code.


Tip: You can drag and drop files into the Explorer view from outside VS Code to copy them. If the explorer is empty, VS Code opens the files instead. You can also copy-paste files from outside VS Code into the Explorer view.


VS Code works well with other tools that you might use, especially command-line tools. If you want to run a command-line tool in the context of the folder you currently have open in VS Code, right-click the folder and select Open in Integrated Terminal.


You can also navigate to the location of a file or folder in the native operating system file explorer by right-clicking on a file or folder and selecting Reveal in File Explorer on Windows, Reveal in Finder on macOS, or Open Containing Folder on Linux.


You can select multiple files in the Explorer view and Open Editors section to run actions (delete, drag and drop, or open to the side) on multiple items. Hold Ctrl (Cmd on macOS) and select individual files, or hold Shift to select a range of files. If you select two items, you can now also use the context menu Compare Selected command to quickly diff two files.


Note: In earlier VS Code releases, clicking with the Ctrl (Cmd on macOS) key pressed, would open a file in a new editor group to the side. If you still want this behavior, you can use the workbench.list.multiSelectModifier setting to change multi-selection to use the Alt key.


You can filter the currently visible files in the Explorer view. With the focus on the Explorer view, press Ctrl+Alt+F (Cmd+Alt+F on macOS) to open the Find control and type part of the file name you want to match.


Pressing the Filter button toggles between the two modes: highlighting and filtering. Pressing DownArrow lets you focus on the first matched element and navigate to subsequent matching elements.


The Outline view has different Sort By modes, optional cursor tracking, and supports the usual open gestures. It also includes an input box to find or filter. Errors and warnings are also shown in the Outline view, letting you see at a glance a problem's location.


For symbols, the view relies on information computed by your installed extensions for different file types. For example, the built-in Markdown support returns the Markdown header hierarchy for a Markdown file's symbols.


You can show or hide views by right-clicking the Activity Bar, and reorder them by using drag and drop. Within the Explorer view, you can show or hide sections via the '...' menu, or drag and drop sections to reorder them.


The Command Palette provides access to many commands. You can run editor commands, open files, search for symbols, and see a quick outline of a file, all using the same interactive window. Here are a few tips:


You can hide the menu bar on Windows and Linux by changing the setting window.menuBarVisibility from classic to toggle or hidden. A setting of toggle means that a single press of the Alt key shows the menu bar again.


You can also hide the menu bar on Windows and Linux with the View: Toggle Menu Bar command. This command sets window.menuBarVisibility from classic to compact, resulting in the menu bar moving into the Activity Bar. To return the menu bar to the classic position, you can run the View: Toggle Menu Bar command again.


Most editor configurations are managed in settings, which you can modify directly. You can set options either globally through user settings, or per project/folder through workspace settings. Settings values are stored in a settings.json file.


Alternately, you can modify the user settings directly in the settings.json file. Use the Preferences: Open User Settings (JSON) command to open the settings.json file. For workspace settings, open the settings.json file in the .vscode folder in your workspace.


Centered editor layout allows you to center align the editor area. This is useful when working with a single editor on a large monitor. You can use the side borders to resize the view (hold down the Alt key to independently move the sides).


You can drag and drop tabs to reorder them. To perform an action on multiple tabs at once, hold down the Ctrl key (Cmd on macOS) and select the tabs you want to act on. To select a range of tabs, hold down the Shift key and select the first and last tabs in the range.


When you have more open items than can fit in the title area, you can use the Open Editors section in the Explorer view (available through the ... button) to display a dropdown list of tabbed items.


There is also a scroll bar between the tab and editor regions to drag editors into view. You can increase the height of the scroll bar to make it easier to drag by setting Workbench > Editor: Title Scrollbar Sizing (workbench.editor.titleScrollbarSizing) to large.


To see more editor tabs, you can use the wrapped tab layout, where editor tabs wrap to fill multiple rows above the editor region. Enable wrapped tabs with the Workbench > Editor: Wrap Tabs (workbench.editor.wrapTabs) setting.


When you have multiple files with the same name open at the same time, it can be difficult to distinguish the different tabs. To help with this, you can apply a custom display label to the tabs. You can choose for which files in your workspace you want to apply a custom label to the tab.


When you single-click or select a file in the Explorer view, it is shown in a preview mode and reuses an existing tab. This is useful if you are quickly browsing files and don't want every visited file to have its own tab. When you start editing the file or use double-click to open the file from the Explorer, a new tab is dedicated to that file.

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