I explored the large area called the Temple Steppes and found a locked golden chest. I'm guessing there is a large champion I need to kill in order to get the key but I can't seem to find it. I've looked all over the map and had no luck. Is this a bug? Is the key somewhere else? Did I really just miss the champion?
Find an enemy called Bittersprite on the same map as the Locked Golden Chest. Bittersprite looks like a large wasp or hornet. It is not necessarily near the chest, it can be anywhere on the map. You can see it floating in the top-right area of this screenshot:
Kill the Bittersprite and it will drop a Golden Key. The key will not appear in your inventory when you pick it up, but in the top-right corner of the screen it will say -You Found- and show a picture of the key. You can now open the Locked Golden Chest.
You can post pictures here, when you're writing or editing a post there's a green button with [Upload an image], if you click on it it should open your file system (at least in Windows) so you can chose the files to post.
Then you have comparators that block the hoppers underneath until the upper hoppers suck in another item when they unlock the lower hopper so it sucks in an item and deposit it in the chest which brings the number of items in the upper hopper down so the lower hopper is locked again.
It could be too many dirt in the upper hopper so it feeds out all the items to be sorted. I checked and if the bottom hoppers are connected as I think they are it feeds out at least 2 items every time so you need to fill the upper hopper in such a way that it doesn't detect items until there are at least 3 items to be sorted, you could try removing a couple of dirt so it takes 5 sortable items to be detected.
If you dig down in front of and under the chests and remove one chest, temporarily making it a single chest instead of a double you ought to be able to see both the upper hoppers and the torches that I presume control the lower hoppers, making it easier to tell what's going on.
Your signal path is too long (see _sorter how the system should be set up). It may be possible to get it working in this design. That is, many items in one slot will open the neighbouring hoppers so the "blocker" items fall through.
* You have 45 items in your hopper: 41 to be sorted and 4 extras (1 item per slot). The signal strenght is 2 -> the signal will go through 2 blocks of redstone dust and does not reach the repeater below the redstone path.
* The max number of items is 68 (64 + 4), which is still signal strength 3. So the signal strength will never reach 4, which would reach the repeaters of the neighbouring units. So even if you have a ton of items sitting on that hopper, the neighbouring hoppers remain blocked.
I can't get much info from your videos, partly because you move way too fast so there's no time to see how things are set up and what's in the hoppers, and partly there's only so much you can tell by just looking at it, it would be better if you posted a copy of your world save so we could test for ourselves and see how the redstone reacts when items enter the hoppers etc.
Spellcaster - Deals damage with magical spells or supports the rest of the party so that they can do the work - you choose. It's an essential part of the team, but not necessarily the easiest to keep alive. (Recommended: RKN/NEC/ENC/WIZ)
Your first party member (aka you this time) awakes from a scary dream in which somebody told him than he will suffer his "counter". He takes his sister to riverbank where a scary sorcerer, Zerod kidnaps his sister. Then a werewolf, which was following Zerod, attacks. You battle him and, unless you really try not to, kill him. He says a name when dying - "Thrygul". Then you return to the village and tell the Elders what has just happened. They say that Thrygul was a necromancer and settled far away in the north, in Blackfire Mountains. They give you some gold and tell you to take your friends and set out for the Blackfire Mountains in order to save "your" sister.
...you can find also a Workstation, about which later, and catacombs.Walk thought the tunnel to another entrace. Break the boxes for Gem of Dexterity. Return same way, arm your party, take buff from campfire and leave the town! You can augment weapons clicking on gem and then on weapon to augment.
Obviously, you must arm your party with some stuff to be able to fight monsters. Buy spells for your spellcasters and weapons for everyone. Buy just one-two spells for every spellcaster and wield at least one weapon for every member. Move rod from the first member to a spellcaster. Equip everybody in armor for money that has still remained. Spend the bit money that you still have and you can't buy any armor for it in the item shop on potions. Once you complete the above, leave the town.
First thing you notice here is that everywhere are monsters. Near the town they're pretty easy, but further on they have higher levels. For now go east and once you're near the sea shore choose the northern peninsula. In the middle of the forest there is a hidden area: enter it now. Here you have been with your sister before... There is no trace of Zerod and Bruk. Just collect everything from the chests and leave. By now, you probably have some monster corpses. Once you reach at least five of one type, you can give them to the NPC next to the campfire to be rewarded with gold and experience. Now choose the southern peninsula. Here you will find the Flintwood Grove. There you can find chests only, so after claiming all the loot from them you can return to the town.
Walk straight north from town. You will shortly find a cave entrance in the mountains. Walk towards it to enter. You are in the Old Flintwood Mines. There are some red chests that refill every time you enter the area. Go through them all, and return here as many times as you need to reach level 3.
In one of the chests in the mine you can find a Holy Symbol. You can use this item to revive a dead party member. However, note that with the exception of spells books for the Cleric/Templar, you CANNOT BUY revive items! Holy symbols and revival scrolls will only appear in chests or, very rarely, as monster drops. Use them carefully.
Once you reach level 3, visit the Flintwood Forest, where, just like in most of the groves, you can only find chests. Eventually grind to level 4 in the OFM, if you don't have already it. Then go to the entrace to OFM (after preparing for jouney) and go west. Then go south once you touch the mountains and as the path opens go east. Enter the town.
You may have noticed that near Briston the enemies were way harder (level 6), but at level 5 you should have no problems killing them. Arm better in town, save game, turn in monster corpses, do anything else you might and might not need, and leave the town.
For now, the thing you need the most to progress in the game is the experience, as well as any augmentation gems. Go straight south-west from town to Briston Forest. Collect the treasures and leave. Now, return to the town and prepare. You will have to grind to level 7, for now. Then cross bridge south-east of Briston and go straight to the fork in the road. Choose the south path. Then go straight west to find a hidden area in the middle of the forest. This is the Briston Merchant camp. Buy from him any items you may need and leave. At level 7-8 you can cross the bridge north-west from merchant. You will see a forest patch. Enter the grove... You are in the Briston Grove now. Here enemies are harder than before the bridge. Don't worry however, at the level 8 you should completly smash them. Grind here and north of here to level 9. Then enter the cave that can be found north of the Briston Grove.
From the entrance, go north and take the first opening on your left. Then turn north again at the first unblocked passage to claim a treasure chest after a long path. Return to the mainway and go west again, then south, then east, and then north. Now, claim a very rare item: Scryer's Parchment, and return to entrance - or just to the point where you start heading west first - and go straight east from there. You're at a road fork again. Go south, east and north for more treasures. Go back and head north. Take the first opening on your left, go south-west and then north when you enter a small corridor for treasure. Then return to the large chamber and head north, once you touch the wall go east and follow the corridor until the end. Take any treasures and the key and then pull the lever. Go south and then take the second opening on your left. Go on to find the closed door you have seen on the begin. Open them with your key. Follow the corridor behind them until a yellow healing pool. Rest and save game there, if you are at level 10 buff your party, and fight Gargoon who is blocking your way forward.
Now, once you reach 12 level (grinding in Cavern of the Beast or near Keramore) you can visit Keramore Grove and at 13 Keramore Forest. After that don't buy any items at Keramore - they're cheaper at Keramore Merchant Camp. At 14-15 you can, after visit in Keramore Woods enter Dwarven Crypt.
Go east to light. North of that you should see locked door. This leads to boss. This will open after you light all the torches in B1. Lets go and light torches! - you might say. This is not easy. Firstly, caverns are big. Secondly, they are filled with monsters, sometimes too powerful to fight, sometimes even ambushing you, not giving time to flee and smashing. If they kill you it's even always not worth of reloading last save. However, save often, because there are bugs than delete save state sometimes. If you can, backup to cloud before every exiting of game. Next time you enter there may be update making you unable to play online. After update, because of bug at Marketplace you may be unable to enter game and forced to reinstall which delete local saves. Look also here.
Go south. When touch to wall, go two steps west, then again south and once touch to wall again two steps west and again south. Then few steps east and take corridor opening at the south. Turn west, go to chests and light first torch. Go again east and to second torch. Light torch and go light another.(replace note after locating torchs) After lighting all torches teleport out and enter again. That door at the begin should be opened now. Go through this and along corrindor behind to staircase. Descent to Dwarven Crypt B2.
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