Considera quest where the door to the infamous Black Vault requires five gemstone keys and an evil wizard seeks these five keys to open it. In this scenario, the characters need only acquire one key to end the entire quest for the villain. Grab a key, throw it into the ocean, and the villain's whole quest is over.
Flip the situation around and we still have the same problem. If the characters seek to open the door and the Cult of the Black Vault seeks to keep it closed, all the cult must do is destroy one key and the characters can't succeed.
What if the vault door required only three of five keys to open instead of all of them? Now, instead of needing to find only one key to stop the evil wizard, the characters have to find three of them. The chase is on as the characters and the Cult of the Black Vault hunt for keys all over the land.
We can fix collection quests like this by ensuring that the quest requires only the majority of items to complete the quest, not all of them. Maybe it's four of seven keys. Maybe it's five of nine. The more keys required, the longer the quest will take. Instead of an easy victory, characters may be traveling all over the world to acquire the majority of keys before the villains get them.
Often such collection quests include a moment where either the villains or the characters need to steal keys from the other. Instead of this being a requirement (when all keys are needed), now the results of such a heist can go either way and the whole quest isn't over should one side or the other succeed.
Requiring the majority of keys, instead of all of them, makes collection quests more robust and flexible. It gives us room for fun improvisation. Our carefully designed campaign won't fall apart when the characters get crafty and acquire a key we didn't expect. It gives us room to let the game go where it goes. We know that, whether a character or a villain acquires an item, more keys are needed to stop one side or the other.
When running quests where a number of items are required to complete the quest, ensure only the majority of items (three of five keys, four of seven keys, etc) are needed so the quest isn't over if one key falls into the wrong hands. This powerful quest design pattern gives you a durable quest model with great flexibility and lots of opportunities for a fun chase across a fantastic land.
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I can see in the way you walk you're gonna be a success. Listen up. If you defeat my pet's father...well, it's not his biological father, but he raised the...look, if you defeat the big, angry creature over there, I'll stick this key to the Snoowolf Dungeon in your pocket. How about that?
Heeeeyyy, didn't I say you'd go far. Now, listen close kid... If you lose this dungeon key, and you should try not to lose it, but if you do, or even if you wanna go back to the dungeon for a second look, you can find these keys. How? Well, the wild animals round these parts just love eating adventuers. Some adventurers have the dungeon keys on them when they get eaten. So if you need a new key, just kill as many creatures as you can and you'll find one eventually. Got it?
Yes. This is exactly what I wrote. Even if you pay the monthly fee, you are not allowed to have freedom in the game. You get like 3 scenario keys (about 12 minutes playing), then you are forced to pay dollar, or pay with your valuable time (it is tipical in korean grinders, but it is quite strange when you pay a monthly fee).
Besides you can go as crazy as you want. IF you spend so much time on this game that you need more keys than given, then you can also spend that time getting MoF, in which case it should be no issue buying the chest keys.
In any case, you have a limit on the number of dungeons, lairs and scenarios you can run. If you press shift+L, you can see your daily allowance of keys and timers. You can use mofs (mark of favour), to buy a key when you open a chest.
The typical player is going to pick a class, attempt to play the storyline through to Chapter 15, and do other stuff along the way (e.g. PvP, Events, farming, etc.). However, the game is currently optimized to play all 5, or at least some, of the classes up to about 20 to 25 which will increase the levels of important resource followers like Eveline, Northelm, Brie, and Adhakus. This approach also benefits you in the Events system, one of the best sources of daily rewards, since your Event Tier is based on your highest hero level. By not levelling one hero too fast, you can benefit from the rewards of the Event system more easily.
When you first start, be aggressive in spending gems in the Daily offers and Bundles to get shards for levelling gear. You have the potential to earn approximately 40,000 gems from all 5 class playthroughs and the various Goals and Achievements. The prices for Minor, Lesser, and Greater Shards are pretty affordable and are critical to levelling your gear to keep up with the difficulty of the storyline progression.
Another good source of Wooden and Iron keys for starting players is using Honor gained in PvP in the Rewards section of the Shop tab. 60 Honor buys 2x Wooden Keys, a key type that new players will be desperate to find (in Early Access low quality keys were abundant but that is no longer the case). This deal is better than the Kingdom Honor Deal, where Wooden Keys are more expensive.
General Salvage Advice: Once you start having excess minor and lesser shards, use them to advance the level of Rare+ gear to 5 or even 7 and then salvage yielding you a greater return of Greater Shards, which are the most needed shard overall
Each level gained on a piece of gear generates greater benefits than the level before it. As the story advances, the damage output of enemies will increase to match these gains. Do not be afraid to stop the story and run side skirmishes and dungeons to farm additional shards to continue to improve gear.
In the early game, try not to invest more than half of carrying capacity in Ruby or Diamond chests. Do not be afraid to salvage Ruby/Diamonds chests when they appear. Over the duration if the game, they will appear far more frequently than their rarity suggests.
Eveline specializes in creating and converting Relics to the ones needed to ascend each set of gear. Each set of gear requires a specific Relic unique to that set of Gear. Eveline can create random relics and then convert them to the ones you need efficiently through Epic (levels 25-35) rarity.
Sundays have special offers. These special offers often include selling things for currencies in which they are not normally available (such as follower crystals for Gems instead of Crowns). Lesser Relics (needed for level 15 gear ascensions) can be purchased with Gold instead of Gems on Sundays only.
Later on you will be able to afford to evolve items into higher rarities, and spend time trying to find that perfect item of the right set in the right colour, but initially you work with what you have.
The shards needed to upgrade items level, and the materials needed to evolve into higher rarities will be in short supply so try to use them only on items you intend to keep. While you do get something back from salvaging an item the return rate is awful.
Another good source of Wooden and Iron keys for starting players is using Honor gained in PvP in the Rewards section of the Shop tab. 60 Honor buys 2x Wooden Keys, a key type that new players will be desperate to find. This deal is better than the Kingdom Honor Deal, where Wooden Keys are more expensive.
Enemies have elemental advantage/weakness against another color. So Fire damage does increased damage against Poison (Green) opponents and reduced damage against Ice (Blue) opponents. Light and Dark have elelemental weakness against each other.
When you are in battle, you can see these relationships against your current opponent in the top right of the screen. In this case the Goblin is a Fire Enemy, therefore takes increased damage from Ice sources and decreased damage from Poison sources.
Currently, I believe the bonus/reduction is 20% (for those playing pre-launch it was I think 50%). So in the scenario above, if your Ice spell does 1,000 damage according to the tooltip, then it will do 1,200 damage to a Fire enemy (provided there are no other buffs or debuffs)
Just started playing yesterday, question as a noob. What spells, minions and gear should a new player focus on first to be the most efficient for progression but also saving up bulk of the upgrade mats for later gears?
Throne of Odin kingdom has put together an updated New Player Guide with tips on starting your adventure in Etheria. This document is a work in progress so please refresh occasionally to ensure you are looking at the most current version:
The Daedalian Keys is a Side Quest you can complete in Hogwarts Castle. Completing this quest will reward you with items that can be used throughout your adventures. This page covers all Dadalian Key locations and applies to all versions of Hogwarts Legacy, including the original PC, PS4, PS5, and Xbox Series X/S versions of Hogwarts Legacy, as well as the Switch version from November, 2023.
The Daedalian Keys can be found in The Astronomy Wing within the castle. You can quickly get to the side quest by fast traveling to the Transfiguration Classroom point. Once you arrive there, you'll have to talk to Nellie Oggspire to start the quest. We have the specific location of each key listed below - All Daedalian Key Locations
After talking to Nellie, she'll tell you that the Daedalian Keys have returned. She'll explain how the keys work and encourage you to catch one. Once she's done talking, you'll have the option to say one of the following:
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