I should perhaps explain why my answer is longer than the others. Stream.Read doesn't guarantee that it will read everything it's asked for. If you're reading from a network stream, for example, it may read one packet's worth and then return, even if there will be more data soon. BinaryReader.Read will keep going until the end of the stream or your specified size, but you still have to know the size to start with.
The above method will keep reading (and copying into a MemoryStream) until it runs out of data. It then asks the MemoryStream to return a copy of the data in an array. If you know the size to start with - or think you know the size, without being sure - you can construct the MemoryStream to be that size to start with. Likewise you can put a check at the end, and if the length of the stream is the same size as the buffer (returned by MemoryStream.GetBuffer) then you can just return the buffer. So the above code isn't quite optimised, but will at least be correct. It doesn't assume any responsibility for closing the stream - the caller should do that.
If a stream supports the Length property, a byte array can be directly created. The advantage is that MemoryStream.ToArray creates the array twice. Plus, probably some unused extra bytes in the buffer. This solution allocates the exact array needed. If the stream does not support the Length property, it will throw NotSupportedException exception.
Apparently i got the game files else where, but bought the game just yesterday, i moved the existing files to the steam installation folder, and try to continue downloading. seams like it needs 30.1G more update, and the first 20G was ok, but the rest is just all go up to 3mb/s for 1-5 sec and then drop to 0 bytes/s for like 1-5min. this morning it shows another update had to be done which is again 30.1G..... and it's even worst this time. 0bytes all the time
uninstalling steam or Arma 3 will not make any difference, steam knows what addon's you've subscribed to from it's internal database, so as soon as you open up a new installed copy, it immediately re downloads EVERYTHING you've subscribed to, moving the game to a different drive, same issue, it will recreate the 107410 folder, and unless you've informed steam in the game properties of a drive change, it will keep downloading to both locations.
Now...... if it was me, I'd write down all the addons I'm subscribed to, then go into steam and unsubscribe them all, what you should be left with is empty folders, but the contents will simply be called something like Legacy...... delete them. This is extreme, as it means you're still going to have to download them all again, but you're the one choosing them, not steam.
Restart steam, if there's no addons you've subsribed to, then it will not update, the zero bytes are coming from these legacy addons, some which were removed from steam by steam, or by the authors, but steam sees these "legacy" files, and tried to update them, because it's fucking retarded.
This has happened to me a few times over the years, and normally down to me using the steam game mover tool to move games to other drives, and not configuring the game properties to tell workshop where the new subscribed files need to go/located.
What the heck does that represent? Well, it could represent a text file, or an image, or a live video stream. What it is is entirely dependent upon the context of who is reading it. Hex representation is another way of saying the same thing, though it is sometimes more convenient to manage bytes in terms of their hex representation rather than numbers however it is the same thing.
If a communication channel, or file handle or some such device is described as carrying a byte stream, and no other information is given, it almost certainly does not mean that bytes are represented as hexadecimal text, so that each abstract byte in the stream requires two physical bytes.
(BTW that problem is relevant, because if you want to represent a number bigger than 255 as byes, you need to use more than one byte. But then the question is, does the "biggest" byte come first, or last? That's called big endian or little endian -- look those up for more background on why it's useful to shuffle around the bytes in a raw byte stream.)
I have a Mac laptop, which I leave on for months. Although much better than Windows, memory does creep in, particularly with your browser, if you keep it up. So eventually, memory fills up. Now if you have swap, as other people have noted, you can survive, notice and kill something. But more to the point, if you have swap, some pages get swapped out and you can keep going.
If you are a "Standard User" by Microsoft's definition, you should keep the default 4096 bytes. Basically, the allocation unit size is the block size on your hard drive when it formats NTFS. If you have lots of small files, then it's a good idea to keep the allocation size small so your hard drive space won't be wasted. If you have lots of large files, keeping it higher will increase the system performance by having fewer blocks to seek.
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