Bought the game at the beginning of the summer and soon realized that I would need a second PS4 so that I could host my own private server as to not deal with the childish crap from the official servers.
I download the rag update today on both machines and attempt the same old host/client method but this time my second account takes me to a ps+ sub page. Likewise, if I host on my main account and try to invite my secondary account the secondary account is again taken to a ps+ sub page.
I am sorry to disagree with you but there are other games available that allow this functionality. Dont starve together is one of them. You may host a server with your primary ps+ account and invite your secondary account OR vice versa...without issue. Again, this was functionality available for MONTHS prior to official release.
I hate to be that guy but I am a developer...granted not for games or this platform...but I find it highly unlikely that it was just an oversight on WC's part that functionality once available would become unavailable during official release without any sort of representation on the matter. 3 months back dedicated hosting with a second ps4 was required...no second ps+ account needed. And now what...
I want to add that after several hours of messing around it decided to finally work again. I deactivated my secondary ps4 as primary machine and activated my main machine, the one i play on the dedicated server with, as my primary ps4. I attempted to host with my main machine and invite my secondary machine to no avail. I deactivated my primary machine as primary ps4 and shut it off. I went BACK to my second machine, reset the licenses for the games that are on the machine, and then REACTIVATED my secondary machine as my primary ps4. After this I reset the license again for the games on the machine. Since I felt like I was losing my mind I wanted to get on Dont Starve Together and host a game that I was recently playing and invite my secondary machine, now activated as my primary ps4, which allowed my secondary account to join my main account in game, online, with no secondary ps+ membership. Just as normal. I started ark back up on my host machine, successfully hosted, booted, and sent an invite to my main account. I accepted the invite and I joined in the game I'd put a ton of time in. Give this a shot if you are having issues and feel free to message me if the above is confusing. I will post this edit on additional threads I created for those who are having similar issues.
I assume it means online split screen, so you give your friend the second controller and both play online in a game with other people from only one console. I believe rocket league is doing the same thing.
You know, the split screen game play on Xbox has been so much fun. My wife and I love it. Granted we have to pull the couch up to the screen to read it (and still can't even), and it freezes often, and some mechanics don't work (Please fix the second player spyglass!), but it has been awesome!
I'm so glad that they have done the hard thing and worked to make a game that is still friendly to playing with someone in real life. I think gamers and devs too often forget that there are real people playing these games, and not everyone lives alone or in the darkness of their parents basement.
That said, I really hope SOTF is split screen too! I heard people complaining about being able to look at the other person's screen, but we grew up with Golden Eye and Mario Kart. We loved it and have grown up still enjoying playing games with friends.
I think because the world in SOTF is smaller, it may make it feasible for them to even have split screen without the tether which would be pretty awesome! (and we don't care about the tether to be honest. Tons of games do that (think Halo), and we are playing together anyway, so we can deal with that.)
Tether refers to the distance that the players can wander from each other. In Halo for instance, when you wander in the level too far from the other person, they are teleported to you. The reason for connecting the two players together (or tethering them) is that the maps are so large and detailed that the processor cannot process and load that much data at one time.
Ark is a massive world with lots going on that can be quite heavy on the processor. For one Xbox to process the game for two players at the same time is too much for the little processor. So by reducing the visuals, graphics, and keeping the players withing render distance of each other (tether), then the game has enough power to process split screen.
And I give it a lot of grace because I'm so thankful for it! It wasn't part of the original plan, so they haven't thought it through entirely, and there is lots of room for improvement that will be way down the line. But it's certainly playable now. And dreadfully addictive!
Graham said to me earlier today, "you've got a real soft spot for chintzy big swing fantasy", and what can I say? The man is correct. Hence, though I have absolutely no interest whatsoever in open world survival crafting games like yer Valheims and what have you, I cocked my head like a dazzled magpie at the Gamescom release date trailer for Nightingale. It's the chintzy big swing fantasy (okay, Victoriana urban fantasy but it still counts) coming from Aaryn Flynn-founded studio Inflexion Games. And it's coming to an early access release near you on February 22nd next year.
Look I know it has flying umbrellas and airships and waistcoats, and really I should hate it, but also you can build a villa on the shores of a blue lake, surrounded by red and white trees. There are monsters that look like a dinosaur fucked an elephant, and others that look like VanderMeer specials, and there are big lovely giants who sort of look pleased to see you. And others that look very angry to see you.
For all that Edders and CJ (RPS in peace) have written about Nightingale before, and for all that it sounds like exactly the sort of game that I would hate to actually play, at least this has goddamn style, at least this is actually doing something - which is more than you can say for a lot of glitzy games I see cross Geoff's cursed stage. Games can do anything, and for Inflexion that includes Rococo Mr. Tumnus. I can only respect the hell out of them for it. I will get it and play it for exactly an hour, before getting upset at survival crafting all over again. That will be, as aforementioned, February 22nd 2024, on Steam and the Epic Games Store.
In the game, players take part in a fictional reality television show, consisting of a variety of events, each focusing on destructible environments triggered remotely by driver actions known as "power plays".[4]
In Split/Second, players take part in a fictional reality TV programme where participants race for money and fame. Throughout a race, players can build up their "power play" meter by performing stunts, such as jumps and mid-air overtakes, and precision driving, such as drafting opponents and drifting. As players build up their meter, special events can be triggered, which create obstacles for other players, open up temporary shortcuts, or alter an entire section of the race course.[6] These triggers are also activated by the AI opponents.
Such events range from shockwave-inducing explosions to buckling highways and dam breaches. The severity of the events available to trigger varies depending on how full the player's meter is. The Level 1 events become available when one or two of the three segments of the bar are full, while the Level 2 events can only be triggered upon a full bar. Event locations, and the vehicles they will affect, are highlighted with blue icons for the level one power plays, and red icons for level two, and the player must time the action accurately in order to hinder the opposition as much as possible. The power play meter is used up by one segment once a level one event is triggered, so the player must also choose whether to activate the less destructive first-level events as soon as they are available, or save the power play energy and build it up further in order to trigger the top-tier actions.[7]
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