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Rooted in what defined decades of market tendencies, a common worrying factor for such individuals comes naturally as aging makes it obvious: What the next step for this industry should be? And more importantly, who should be responsible for aiding such development?
Shinji Mikami, the proclaimed father of the Resident Evil series and consequentially, the survival horror genre, took that responsibility to heart and expressed publicly his desire to build the next generation of talent within his latest studio, Tango Gameworks.
Even before then, Jun Takeuchi, the current executive producer at Capcom's Division 1 and, a face that took both the mantle and goal to realize what RE meant for a modern audience, has shared with interviewers a very similar thought process.
Using the 25th anniversary as a perfect excuse, the Resi franchise reminds us why organic growth will eventually lead into this ultimate goal; Entertainment at its best, thinking about future and past just the same.
Specific advancements in technology and cutting-edge tools were selected a while ago, to wrap the best elements from each project into what comes next, progressing at a pace brand new and iteration walk together to allow more than one quality.
Photorealism, unmatched level of detail for 3D environments, lifelike character models; All supposed to be delivered with a consistent frame rate target and shipped for multiple platforms, not to mention, the most important of all: Achieved within the timeline of a single project, while developing an unfinished engine.
Knowing the limits within a predefined scope and with the clock running, a key member of the RE Engine team came up with the only possible solution to such harsh demands: Using photogrammetry as a main pillar behind this package of software gears and adding an in-house studio for scanning.
Devil May Cry V and Resident Evil 2 (2019) were two highly anticipated projects that could very well break this streak. Both with very specific imaginative targets and a very large response pool to attend.
It meant less compromises and a new unprecedented speed while finishing ever-expanding games, with industry-leading quality and feel to it. Both Devil May Cry V and Resident Evil 2 (2019) were extremely well received and reached top tier levels of sales for their respective franchises.
For Division 1 especifically this is how they kept the streak going. Building brand new experiences with easiness of access, bringing every single new technical upgrade over and answering feedback on top of the latest projects.
Management-wise, the on-going decision to use those qualities of the RE Engine for singular and expansive achievements, paved this path to a fluctuating platform that aims to add and build upon newer, more difficult creative goals. A new game released by this publisher now meant that a new benchmark was on the map and it would indirectly affect what is possible right after.
A collection of the very best technologies, quality of life improvements and feedback, alongside this interesting peek into what the company may have in store for the near future, as again, nothing seems to be realized without a bigger target.
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