Final Fantasy Vii Steam Controller Support

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Lisbeth Balsiger

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Aug 3, 2024, 4:38:12 PM8/3/24
to sandbixriga

When the games were brought over to console, Square Enix released them last month on PS4 and Nintendo Switch. I played the Final Fantasy Pixel Remaster series on my PS5 through backward compatibility and also my Nintendo Switch OLED model and Switch Lite. The new console version arrived with a pixel font option, the ability to use the original soundtrack in addition to the new arrangements, many difficulty modifiers, and more.

These difficulty modifiers or boost options on console let you adjust a few gameplay elements like experience from 0 to 4x, turn off random encounters, and more. As of this writing, nothing concrete has been announced for mobile and PC to get these features.

The new option to let PlayStation and Switch owners use the original soundtrack means the in-game music player on those versions lets you listen to both the new arrangements for the Final Fantasy Pixel Remaster and the original soundtrack. The PS4 version includes trophy support as well with each game having its own platinum trophy if that matters to you. The PS4 and Switch versions also have the ability to skip some cut-scenes which cannot be skipped on PC and mobile version right now.

The PS4, Switch, and Steam versions of the Final Fantasy Pixel Remaster games have controller support. The iOS and Android versions currently lack controller support. Hopefully the mobile versions get patched with controller support in the future.

In its current state, only the PC and PS4 version played on PS5 offer the smoothest experience, and even they have the same scrolling issues. With the additional features and soundtrack option, the PS4 version on PS5 goes above the PC version as well making it the best version overall.

The Switch version even with the performance issues is better than the Steam Deck version thanks to all the new features included. If these do come to the PC version or mobile releases, things will be different. Until then, Switch is the way to go for the best portable version of the Final Fantasy Pixel Remaster series.

If you, like me, enjoy owning physical games, the only version available is the Asia physical release on Switch. The North American and European PS4/Switch physicals are long sold out. I hope Square Enix re-releases the physical. Right now, the only way to get a physical release is the Asia Switch version.

Now put the two parts together! As an example: /console GamePadCursorLeftClick PADLTRIGGER will make it so the Left Trigger on your gamepad does a left-click with the mouse cursor, which I prefer to the default of having the Right Trigger do the left-click.

By default, Blizzard also has both two modifier keys - Control and Shift - on the two left shoulder buttons. Some might be fine with this, but when I played Final Fantasy XIV, I used the Left Bumper and Right Bumper to switch hotbars. So I set GamePadEmulateCtrl to the LEFT BUMPER and GamePadEmulateShift to the RIGHT BUMPER. This also makes it feel much more natural to do Ctrl+Shift bindings, as I mentioned earlier.

There are plenty of other console commands on that WoWpedia page, including some very complex ones involving pitch and yaw speed for camera movement. The page lists the default settings for each command, so if you go a little too far while experimenting, you have those to fall back on.

Has anyone figured out the names for the other buttons to use for remapping the right and left clicks? I would love to map them to the RIGHT and LEFT directional pad buttons so I can use the right trigger and shoulder for combat with GamePadCursorCentering enabled.

Great guide! I was woefully not ready for how not user friendly this feature was going to be, after using your guide and playing around with it for 30 minutes I was able to get the basics down, once I play the game I should find how everything should play naturally.

NONE
PADDUP PADDRIGHT PADDDOWN PADDLEFT
PAD1 PAD2 PAD3 PAD4
PAD5 PAD6 PADLSTICK PADRSTICK
PADLSHOULDER PADRSHOULDER PADLTRIGGER PADRTRIGGER
PADLSTICKUP PADLSTICKRIGHT PADLSTICKDOWN PADLSTICKLEFT
PADRSTICKUP PADRSTICKRIGHT PADRSTICKDOWN PADRSTICKLEFT
PADPADDLE1 PADPADDLE2 PADPADDLE3 PADPADDLE4
PADFORWARD PADBACK PADSYSTEM PADSOCIAL

Okay, does anyone know how to have my keybinds show non-obscure bind info? For instance, CPAD1 and CPAD2 are difficult to remember what they actually are instead of LB+X, for instance, or A, B, X, Y, etc.

Xbox 360 control does not seem to work? I ran the enable console script and it reloaded. I see that it says jump is mapped to button 1. But nothing happens, no movement etc. Control works fine in other games and I can see it working in the devices/calibration tool in windows. Is there something else I need to do?

I have found a way to bypass the console forgetting the scripts that you have already typed. Make macros for your abilities and place the script in the macro, for me the system keeps forgetting my biding of my right trigger to shift, so i have alot of moves that i use very often macroed simply so that i can add that scrip to each button press. This makes it very use able as i have been playing the expasion with a controller. Im a DK , ive dabbed in some other classes and i find them all to be playable. It will take some brain power at the point in the support of this for you to make it playable. I Strongly recomend using a ps4 controller and ds4pro for support to turn on the mouse pad that windows driver wont activate.

Despite its different genre inspirations, Immortal Life doesn't dump the entire box of life sim conventions on the ground. I arrive as a fresh-faced newbie in a place called the Misty Valley. I've been recruited to bring my farming skills to the mostly martial-focused community of spiritual students called the Guiyun Sect. Instead of being inducted as expected, a natural disaster hits the valley. Along with my other intended initiates (a fisher, carpenter, and trader among them, of course) I begin to restore the sect and continue my journey of spiritual cultivation to achieve immortality. I'll do that by chopping trees and mining rocks off my new plot of land and then planting lots and lots of crops, as the farmlife sim standard demands.

I convinced myself to persevere, attempting to cultivate a little spiritual resilience of my own, but was further let down by the slow, clunky animations for chopping trees, tilling soil, planting and watering. Those basic chores make up the majority of playtime in a farm sim, so making them feel like a real life chore is a big turnoff. Even my magical powers for watering fields by summoning rain clouds or instantly maturing crops, though a nice part of the setting, are cumbersome.

The cooking minigame is decently fun, though not too complex; I've got to pull ingredients off a table to chop, steam, or fry them in the correct order to assemble a dish. Fishing is pretty simple too, just a button press when a fish sinks my bobber, but I'll gladly take that instead of overcomplicated, finicky fishing minigames. If I progress further, Immortal Life promises a housemates system, which is the 'just friends' alternative to the marriage systems other farm sims have.

All the while though, Immortal Life's interface, character models, and environments all feel like they were designed to be crammed into Nintendo hardware of a decade ago. It's not uncommon for farm sims to be visually retro, but I don't get the sense that Immortal Life is intentionally evoking the Nintendo 3DS graphical style for nostalgia's sake. I genuinely wondered if I'd missed the memo that this was a new port of an older game. But it isn't.

Immortal Life does have very lovely character portraits, which is a small point in its favor. And the characters themselves are an initially charming bunch of optimists ready to roll their sleeves up to help restore the town. One of them is even an eager fan of the heroic cultivation stories that our group has found itself the protagonists of.

That's the larger disappointment of Immortal Life; that it could have been a great entry point to cultivation games for English-speaking farm sim fans. My own exposure to the genre is still very shallow because official English translations of Chinese xianxia and wuxia fantasy games are so rare. Players mostly have to rely on community curators and fan translations to get started. I'd love to see a cultivation farm sim catch the interest of the wider community, but the small hassles of Immortal Life add up too quickly for it to be the standard-bearer.

Immortal Life has been in early access on PC since April 2022 and launched its 1.0 full release this month with the completion of its main story, the housemates system, and other customization elements for your house and character. It's worth noting that Immortal Life is $17 on Steam, which is a good bit cheaper than some of the games I consider to be the best games like Stardew Valley. For some, that's a price point at which you may be willing to take a risk for a new type of farm sim story. Just know that you're going to have to grit your teeth through all its clunky parts to do it.

Lauren started writing for PC Gamer as a freelancer in 2017 while chasing the Dark Souls fashion police and accepted her role as Associate Editor in 2021, now serving as the self-appointed chief cozy games enjoyer. She originally started her career in game development and is still fascinated by how games tick in the modding and speedrunning scenes. She likes long books, longer RPGs, has strong feelings about farmlife sims, and can't stop playing co-op crafting games."}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Lauren MortonSocial Links NavigationAssociate EditorLauren started writing for PC Gamer as a freelancer in 2017 while chasing the Dark Souls fashion police and accepted her role as Associate Editor in 2021, now serving as the self-appointed chief cozy games enjoyer. She originally started her career in game development and is still fascinated by how games tick in the modding and speedrunning scenes. She likes long books, longer RPGs, has strong feelings about farmlife sims, and can't stop playing co-op crafting games.

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