Furball Movie

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Kevin

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Aug 5, 2024, 5:04:32 AM8/5/24
to samjmetogi
Whengetting in a furball i try to 1) go there with more energy than the guys furballing there 2) dont bleed the speed too fast - only immelmann turns and keep the shooting windows small, dont tail someone to long.

I've just started playing some Arcade for a faster-paced, lower-concentration game after work: and I immediately found that I now hated the furballs I used to find so much fun previously. Okay, so you can rack up 3 or 4 kills in a moment, but you're guaranteed to die sooner or later and with very little you can do about it. You turn, you keep turning, someone gets an angle on you and boom, you're dead. Nothing you can do about it.



Grab yourself a boom'n'zoom plane, apply HB tactics, become virtually invincible. I've been playing a lot with the Typhoon, climbing to 12-15 thousand ft (3500-4500m) and diving on people. Basically I just take a moment to look at everyone, then dive on the biggest threat (in practice, normally the only player within 2 miles, or the only one within 2-3 miles closing fast). Dive, blow him to crap, zoom away and pick out the next targets. I can survive entire Arcade matches like this, usually with 3-7 kills. I only die if I get bored and start taking risks, extending dives past 2 miles etc... and I only get less kills if the enemy team all dive immediately into the furball and I don't get close.



If you don't want to play quite this carefully (I'll admit, it's only going to appeal to HB players looking for some deflection shooting practice, or those who want to feel invincible), then try climbing to about 1.5 miles above the furball in a 109 or similar energy fighter (not a pure boom'n'zoomer or turner) and do mini boom'n'zooms. You'll get a dozen passes before running out of energy enough to be an attractive target, and should get a few kills



Arcade kills me inside because I virtually never die due to the enemy being better than me, I die because there's more of them and each time I kill one he gets another free boost to 2km altitude.


2) use keyboard to fire your short bursts (you can still easily turn without having pressure on the mouse) - also if you have 2 good armaments (like 4x HMG and 1x cannon) to use them separately (map a key to shoot both at the same time.


Being successful in a furball is like poker... its always about 70% luck or more. Once you accept that and don't let it frustrate you that no matter what you do it often wont matter much, there are a few things you can do to do the other 30% right.


A. Participate in ways that correspond to your plane's strengths. If you have a 109 or other powerful plane that doesn't turn too well, furball vertically, the above post explains it well with "mini BnZ."


1. Choose your entry point wisely. Try to "read" what is happening and enter in a way that doesn't immediately put you in someone's sights. Try to enter in a way that puts you on the tail of an enemy or ideally multiple enemies predictably chasing a teammate of yours.


3. Before you enter the furball, look for enemies doing the same. Intercept reinforcements so to say, players diving into a furball are usually already fixed on whatever target they picked in there and wont see you coming. Don't let others do the same to you.


Once in, getting as many kills as possible as quickly as possible is your second priority. The first one is to stay alive for as long as you can. You can stop caring if you have critical damage and it is obvious you wont leave there alive.


3. Try to keep some form of situation awareness. If you suddenly see a lot of red and almost no blue, get the hell out of there if you can. Only pick on enemies that are already chasing someone unless a target of opportunity that is too good to pass up shows up.


4. Never, EVER EVER start a 1v1 with another guy in a furball, trying to out-turn eachother, even if he is going after you. You will both make awesome targets for everyone else. If you pick up a tail, dodge more, stay unpredictable, but don't try to turnfight him (them). Pray someone takes him out for you.


1. Pick on the easiest targets first, the most dangerous targets second. Yak9s, Airacobras, IL2s and other such high maneuverable at low speed and/or heavy cannon armed fighters should be on top of your list. Zeros and Spitfires should be on top.


2. If an opportunity presents itself to exit the furball without bringing a tail, take it. Go out a couple of KM, get some altitude, reload your guns and come back in with the advantage. If you choose to come back in at all that is, if you got a few kills and are now out, you can call that a successful participation in a furball.


Ah, when there's a rear end, then that's a rape train or seagull train. Completely different story (s.b.) Furballs are the merry-go-round ones without any ends. E.g. found in Gorge in the middle, or Zhengzhou over the middle airfield...


Rape trains are fairly easy pickings... ...attach to the end and start picking. when bullets come whistling over your shoulder, detach. Doesn't matter if it's a friendly or a red behind you, most reds will rather go for the big bunch, and many blues will try to either use you as bullet cleaner or ram you. Wipe your six clean, wash hands, gain altitude again, look for next crunchy.


Of course there are also ways to profit from furballs, but they always carry significant risk of significant damage to your plane and/or a 1 minute trip from the respawn... So, when you have a lineup with several suitable planes, and/or direly need/want many kills, do get in there.


Two base techniques: B'n'Z passes through (!) the furball. and dancing with the jackals. Important in both: Target doesn't die? So what, next please. Avoid nifty chases, these only cost a lot of energy and make you an easy target... ..the moment you engage into one of these you must consider your plane a probable loss. You start to overshoot the red in front of you? Yo-yo up. on the downswing choose the nearest or best vectored target. might be the same plane, might be another. Need to reload? Yo-yo up... Not enough energy left for a Yo-yo? Tell your teammates to tell your wife you love her...


You start to overshoot the red in front of you? Yo-yo up. on the downswing choose the nearest or best vectored target. might be the same plane, might be another. Need to reload? Yo-yo up... Not enough energy left for a Yo-yo? Tell your teammates to tell your wife you love her...


I don't really like entering furrballs, well i mostly play germany and like to BnZ so when i spot a furrball i stay up and pay attention to some poor soul trying to run away, if it does not have cover i dive and shot it down take the speed of the dive and climb again, BnZ in a furrball can be suicide considering someone can climb a little bit with you and that can be a problem if 3 people have the same idea so in secs you have laser beams behind you, sooo dunno hehe, stay out of them is my tip but watch them closely for opportunities


Furballs are all about luck. Get nobody on your six and you can score several kills, become the centre of attention and get shot down fast. I usually stay on the edges, higher up if possible, and attack targets of opportunity. If you enter, get behind the last opponent, shot it, leave in direction of your team while retaining high speed. Pulling up or flying in a straight line will often get you shot down. If you stay in the furball, you depend on your luck not to be targeted by the next bandit entering the fray. It is quite easy to down planes that circle, as they present all their vulnerable areas to the attack. You cannot do anything about that, really. On the other hand, that goes for yourself as well; take a quick burst at easy targets and get the hell out of Dodge.


Furballs are sort of a mixed bag. In some planes, you can act like a lawnmower, like diving in on a pair of enemy fighters trailing after a friendly in your big Beaufighter, and just use the energy to get in, shoot the targets off your friendly, and zip right out the other end. Other times, they're big death-traps that eat planes alive.


Step 1: Make sure you aren't biting off more than you can chew. If the furball has 8 enemies and 2 friendlies, you might want to consider doing something more practical with your time.


Step 2: If the furball has a good number of enemies and friendlies, try to hit and run. Keep enemies off your friendlies, and pass on through. You'll be less likely to get wound up into a fight you can't win, and you might save your teammate. More teammates = more chances of staying alive.


Step 3: Once you have 4 friendlies to 1 enemy in the furball, you might want to consider doing something else, like capping the base, because 3 on 1 is pretty much a death sentence for the enemy, and it'll help keep you from getting shot in the tail by your own teammates. Seriously, teammates are your own worst enemy in a furball, especially when they smell blood (XP and Lions, but same difference).


Step 4: When in doubt, circle around a bit, to pull enemies towards your friends. No sense going head-on with a group of 4 with no support. So hang around till you get a few folks on or around you.


Step 5: Find the easy targets, and pick them off. If you're above a furball, find yourself a target that's separated from the herd, dive down, and eat it for lunch. Just don't get stuck in the middle of it. Get in, get your hits on someone, get out, then decide if you want to go after another target.


Step 6: Use your teammates. Someone will try to get into a turning match with someone in that furball. And the enemy will do it too. Take advantage of the enemy's narrow-sightedness and pick them off. It saves your friend and gets you points.


And just repeat those as needed. The main thing is to know what you're doing, who you're attacking, how you're going to get out of it, and if you should be doing something better with your time. Sometimes it's better to get into a furball over your friendly ground units, like the cargo ships on maps that spawn landing craft, since it'll keep bombers and fighters occupied and not doing real damage to your important assets.

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