Yeahright.
Actually that particular prejudice should have died out with FSX.
Carenado planes and customer service have improved significantly with MSFS and while their flight models are not in the premier leagues with JF, Milviz, Flysimware and SWS, they are far above average and most planes have a certain character to them as well as very well implemented aircraft systems. I own almost all Carenados and even compared to the C414, C310, JPL C152 and the JF Arrows they are very decent.
Hi,
I took a "manual" flight just a few days ago and basically the P28 Turbo II/IV works fine ....
BUT to me it appears to be very sensitive to TCA joy stick I'm using ... (over reacting to all movements even with different setting of sensitivity and profile)
Flying with AP it's pretty nice and smooth though.
But I hope there will be adoptions to XP12 quite soon.
We're working on updates that will include preliminary compatibility with the X-Plane 12 public beta. ? I was just working on the naturally-aspirated Arrow yesterday, and I'm diving into the Turbo Arrow today.
It does! ? The C152 is also on our workbench, and I was just doing some flight model tuning on it yesterday. Work is on-going for the fleet right now. In terms of flight model work I'm a bit more than halfway through the fleet, and we've got some other assorted tasks and bugs to clean up on all of them still.
Things are definitely still fluid in X-Plane 12. For example we're still waiting on one fix to wheel fairings so they can be toggled on and off "on the fly", so to speak. But we're also still moving forward on updating planes for X-Plane 12, and we have a few of them on the workbench right now.
Thanks a lot, Jo! I can't tell you how desperately I'm waiting for some of your planes and yet I know what a pain it is to upgrade the planes to the current, still quite fluent state of XP12. Hope you guys get all the infos from Laminar you need.
We've just released the XP12 update for our Caravan, so now we're shifting gears to finalize the JustFlight planes. I know the first 3 planes have been in the hands of the beta testers for a bit, so I would expect the next ones to go out soon. I'm not sure on the exact status of the Arrow and Turbo Arrow. That's sort of in the hands of the higher-ups.
I understand that you feel disappointed. If this is how you feel based solely on the fact that moving maps is not working externally on a locked-down platform in a 3rd party addon that we have no control over, then we will happily refund you and cancel your subscription!
On the other hand, we strongly believe there is more value and many more use cases for Navigraph Charts than just with the JustFlight Piper PA-28. Several Xbox add-ons do support external moving maps, and the application provides you with a lot more information than just your real-time position!
If your only plan was to use it with the PA-28, and you really wanted external moving maps to work, then I fully understand that you feel let down. As mentioned, we can refund you and welcome you back in the future once JF has gotten an updated integration!
We have now updated the Xbox page, Navigraph, to provide additional clarity on which features are and are not supported for different aircraft on Xbox. See this table which can be found (and up-to-date) on that page:
The Fokker F28 was born from a requirement issued by British European Airways for a highspeed turbojet regional airliner. It was a challenge that Fokker was already interested in tackling. The project combined market research and lessons learned from the development of Fokkers F27 turboprop airliner. North American style design, manufacturing simplicity and an effort to make the symbology used in the cockpit and elsewhere as universal as possible to aid in worldwide sales.
The result was an airplane that had good short runway performance and be capable of reaching 85% of destinations served by their own F27 and the DC-3. With 65 passengers in the early versions and an extension enabling up to 85 passengers in later models, the jet fit into a new niche of the time with a combination of capability, capacity and range.
There are four variants available: the 1000, 2000, 3000 and 4000. The 1000 variant has capacity for 70 passengers while the 2000 variant stretches the fuselage slightly making room for 9 more. The 3000 is based on the 1000 but with a longer wing while the 4000 is the same as the 2000 but again with the lengthened wing.
For the most part these aircraft are quite similar to each other in most other respects but they do each have their own selection of liveries based on which airlines flew which type. There are also resulting performance differences though I found it to be subtle in my experience.
Just Flight have previously impressed me with their visual work on the Piper Turbo Arrow III/IV that I reviewed last year. The visual work by their artists is at a top level that competes with the best in the industry and that shows here with an exemplary cockpit. It also has a very good cabin that sports all of the right details.
The interior lighting on this airplane is fantastic. Particularly so in the cockpit with warm incandescent bulbs lighting up the cockpit at night. The attention to the lighting and materials really comes together in a brilliant way here that feels impressively immersive. Exterior lighting is good too although I sometimes think the landing lights have a bit too much flare.
One item that the Just Flight F28 has been criticized for but which is unwarranted is the lack of moving fan blades on the engines. Because the F28 uses turbojets and not turbofans as modern airliners do, the fan blades are hidden (and animated infact) behind fixed vanes at the entry to the engine.
The overall feel of the F28 is of an airplane that is somewhat bigger and heavier than I perceive it to be. The controls feel sluggish and the response to control inputs takes a bit of time to process. It very much feels like a classic airplane and in a good way. I like that it has character and feels like a product of its time.
Takeoff comes relatively quickly in most configurations with the engines providing enough thrust to get going reasonably quickly. The turbojets has a feeling of a more analogue experience with the needles jumping around just a bit and each engine reaching full thrust at subtly different times. The F28 never feels like a sportscar and instead very much feels like the bus in the air that it is.
That heavy feeling continues with cruise where the airplane seems to confidently fly along through most weather conditions without a lot of concern. Its confidence inspiring but it does mean that you need to be ahead of the airplane at all times.
The F28 is a bit like a classic general aviation airplane with all of the systems and instruments all separate. Nav and radio comms are in different places and on different dials from each other, the autopilot controls are both up front and down on the side by the pilots right hand, and everything is very tactile in feel.
You can operate the plane in a traditional manner or equip the optional Working Title GNS530 and either program in your routes or do the route in the MSFS planner and have it loaded up on start. I love the option!
The EFB is fully functional with options for SimBrief and NaviGraph. That includes NaviGraph charts functionality which displays over 7,000 different charts at your departure and arrival airports. The tablet interface also has a good airplane manager as well with lots of options (including that GNS530). State saving is possible and you can click Cold and Dark and Ready for Takeoff modes.
I also have to provide some kudos to Just Flight for providing semi-regular updates to the F28 with detailed changelogs. The F28 came out in great shape but it did have a few issues and the updates have satisfied me both with solving issues and being responsive in solving them in the first place.
The issue is that my primary flight controls aren't responding in the aircraft. They work just fine in all the other aircraft I have but on the 146 there is no response (either on the yoke or external surfaces) when I move the pedals/control yoke. Strangely the toe brakes work and move the rudder pedals appropriately.
You can't see it in the sim but behind the column is a bar that is levered up (manually) to the horizontal and its forward end is lodged (pushed) into a receptacle, for want of a better word. It locks the control surfaces.
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