Street Fighter 2 Machine

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Ozella Vires

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Aug 3, 2024, 4:57:55 PM8/3/24
to salzdownkonsders

Here is my thread about coloring the DMD for Street Fighter II. I'm maybe about 1/8th of the way done, its really just a spare time thing.
I am using a Pin2DMD and their software Pin2DMDEditor to do it, but if colorDMD wants to send me a panel and the software to do it for their system, I'd be happy to do it again.

To note, this is *NOT* a simple color / pal swap , the VAST majority of the animations are being replaced and redrawn by hand. I do not plan on selling the files, still not sure if its even legal to share them. So for now, this is a one of a kind.

In the video, the machine is driving the data to the DMD, the laptop is supplying the power (for now). That was my proof of concept.
I finished the Gottlieb/Premiere logo, then the Street Fighter II/Capcom logo scene, replaced the anti drug message with a "colored by malenko" scene. From there I am doing all the scenes that play when you "defeat a fighter" one at a time.

I'd like to close by saying I am fully aware that some people really hate this game. I don't need to be told my animations are terrible, that the game sucks, or that I'm wasting my time. Ultimately this is just a learning experience so I can tackle T2 next.

I don't own a SF2 but I think this is pretty cool, Malenko. I'll be following here to see progress. I think it's great that someone is devoting time to enhance a game that isn't considered to be very popular. Nicely done so far!

Malenko, This is the kind of forward thinking that keeps pinball going on and on. Like Trump's let's make America great again.
I truly believe you're making Street Fighter 2 great again can't wait to see more!

I just planned on having the character pull off a move or two then hit their win stance. Originally I wanted to show Akuma or something beating up who ever you triggered but 15 colors is too limiting for that.

Hit the opponents hole, animation of them doing their move plays.
One shot is lit on each side of the playfield and it moves until you hit them
It shows phantom punches hitting player as they increasingly get more beat up looking as you hit shots
Final animation is them beat up like the end of SF2 when you can add credits

Man this makes me want a rule rewrite so badly.
Hit the opponents hole, animation of them doing their move plays.
One shot is lit on each side of the playfield and it moves until you hit them
It shows phantom punches hitting player as they increasingly get more beat up looking as you hit shots
Final animation is them beat up like the end of SF2 when you can add credits
Just that alone instead of everyone being one shot dead.
You could alternate shots and chun li could be only lit when its time to fight her
SO MANY POSSIBILITIES.

Im currently working on this for Pin2DMD, so if you buy or build a Pin2DMD and all the files, it'll work on any SFII, no rom burning required. That is, if I can release the files legally. Im talking to Randy about doing the ColorDMD colorization as well, but it would be frame recolors not sprite redraws and then they would supply the files to use with their hardware. I've already got about 30 hours sunk into this project but luckily Im getting the animations done faster and faster as I go.
BlankaColor.gif

Im mixing up the animations too, not just ending in win poses, but now KOs and might even do a few dizzy loops. Sagat was a pain because he's SO TALL! (tallest frame scaled down is still 62 pixels, the DMD is only 32 pixels tall) but I made it work as best I could.
Sagat-Color.gif

I kinda have a sickness for this kind of thing... Has anyone built an interface board for either P-ROC or FAST for the Gottlieb System 3 machines? I wonder if it would be possible to gut the cpu/driver board and substitute a SNUX driver board? It may be a good thing that my SF2 is in a million pieces right now.

Having re-written a few rule sets using pyprocgamesHD and Mission Pinball Framework, is always a lot harder than you might think. Actually writing and implementing the different modes is easy... It is the video and sound work that eats up most of your time, and is the hardest to get right.

This is great! I love checking on the progress of the work that you're doing. I am giving my SF2 a full shop job right now including brand new upper Playfield. Steve Young has a lot of those hard to get parts at the pinball resource. I can only dream about having a color DMD for this game with improved graphics.

Holy smokes! Great work! I got pin2dmd with a sash board set up last year, but the editor was very buggy and un-intuitive. I got frustrated and decided to let it sit a while. Is it in better shape? What version are you using, current? These are stunning.

Becoming greater and greater by the day! Looking forward to seeing M.Bison and E.Honda illustrated.
As Newton's third law depicts. It's as though this is an equal and opposite reaction to the naysayer thread.
Malenko, it is good people that you that really portray the passion for pinball!
Illustrate, depict, portray. Words that can be used to define the greatness happening here.

Holy cow, your laptop didn't burst into flames? The docs say that thing is capable of pulling 10A(!), which is probably double the rated output on your AC adapter. Or at the very least knock your other USB devices offline.

Holy cow, your laptop didn't burst into flames? The docs say that thing is capable of pulling 10A(!), which is probably double the rated output on your AC adapter. Or at the very least knock your other USB devices offline.
I'd be interested in T2, let me know if you want help!

Eh the panels aren't pulling that much juice (about 1A) and my ASUS laptop is a beast :p Usually the panel is plugged into a separate arcade power supply for the +5V , I havent figured out exactly where Im going to wire it into the actual SFII pin yet. But more often than not the panel isnt even on, its just for playing back the animations and making sure the colors look good, grand total of about 10 minutes of on time.

Oh I have the exact colors, but most of fighters have more than 16 colors , and I can only use 15 colors + black (black = dot off). So I just eliminate the a few mid tones and dither the art. Its practically impossible to tell on the DMD itself. I know where to look and what colors are off because i made the sprites, but the most obvious recolor is on Guile's Sonic Boom , but that's because the regular sprite has about 30 colors, but I think it works well for what it is.

If the new BETA firmware and layering works as expected this weekend, I should have all the fighter result screens done by the end of next week then I'd just have the sagat barrel, zangief wall hit, vega reward, multiball, billions, extra ball, lite car bonus round, and champions challenge animations to knock out.

*IF* all goes well that will be done today and I should be able to zip through the "you have defeated X opponents, you have Y remaining" by the end of the day since they can only have palette changes done and cannot be redrawn.

well good news is when Im back on a real PC tomorrow I should be able to get the defeated scenes done. Lucky explained how it worked with the color masking for the dynamic scenes, and after some trial and error I got it working. All of the previous animations were reworked to fit with the frame count and timing from the latest DMD recording that fixed gottlieb recording.

using palette changes I finished the car smash mini game, and the bulls eye results are done! I just need to redraw the Sagat barrels, the Zangief "wall punch", color mask the other 11 fighters, and figure out the best default palette.

anyway this whole thing was horrible. I feel bad for manga or whoever made it, cuz showing it at evo was obviously a huge mistake cuz now 99% of the people will not buy it, seeing as how horrible it was.

From what I heard, tragic and all them peeps were even laughing at the dub, and the guy who brought it to EVO was PISSED when people were heckling the movie (did he expect a good reception for this piece of crap?).

and about street fighter generations. its so horrible, its funny. i say they should just cut that crap and make a street fighter porno. after all the only time that it got props were the hot tub scene and before hand, when the staff asked what does everyone wants to see, almost everyone yelled porn.

Two men face off against each other in martial arts matches held on streets in five different countries. The winner of two out of three rounds moves on to the next stage. Bonus stages enable the player to earn more points.

Other machines made by Capcom during the time periodStreet Fighter was produced include: Legendary Wings, Side Arms - Hyper Dyne, Ares No Tsubasa - The Legendary Soldiers, Speed Rumbler, The, Rush & Crash, Avengers, 1943 Kai - Midway Kaisen, 1943: The Battle Of Midway, Black Dragon, and Bionic Commando

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