Load beacon stops randomly

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Sid Young

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Mar 7, 2024, 11:59:17 PMMar 7
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I've implemented a load beacon on all my minions and I've implemented a short range as shown below, as I want to build a 3d map (think heat map) of a number of minions but for some reason and small number of minions just stop sending load events so I can't capture the metric even when the load is outside the tight range I set.
 range is set to:
  load:
  - interval: 30
  - averages:
      15m:
      - 0.0
      - 0.1
      1m:
      - 0.0
      - 0.1
      5m:
      - 0.0
      - 0.1
  - emitatstartup: true
  - enable: true
  - onchangeonly: false


Example Log file: (should ave 2 entries/minute):

2024-03-08|13:51:56|0.01|0.02|0.05
2024-03-08|13:52:26|0.0|0.01|0.05
2024-03-08|13:52:56|0.0|0.01|0.05
2024-03-08|13:53:26|0.0|0.01|0.05
2024-03-08|13:53:56|0.49|0.13|0.08
2024-03-08|14:09:26|0.01|0.04|0.11
2024-03-08|14:18:04|0.13|0.06|0.08
2024-03-08|14:54:34|0.58|0.15|0.09
2024-03-08|14:55:04|0.92|0.28|0.13
2024-03-08|14:55:34|1.49|0.48|0.2
2024-03-08|14:56:04|1.47|0.57|0.24
2024-03-08|14:56:34|0.94|0.53|0.24

Would this be a bug or a miss use of the load beacon?

Sid
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