The Sims 2 Free Download Origin

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Tuula Rud

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Jan 25, 2024, 2:40:47 AM1/25/24
to sairanabil

The rigid body pose is specified in the the simulator coordinate frame and the origin of the coordinate system is dependent on the environment. As each map in Unreal is different, it has its own origin.

the sims 2 free download origin


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There is currently no relationship between the SDK PoseTree and the simulator as each environment has its own origin and the mapping from environment to the SDK is not specified. The mapping itself is a constant transform thatcould be computed for the SDK side if needed.

You could for example specify a SDK-Simulator transform in the SDK pose tree depending on the environment and where you wanted to define your own world origin. This would then allow you to convert to/from your coordinate system to the simulator one transparently.

From previous messages I understand that the RigidBodyProto undergoes some transform to go from unreal coordinates to SDK coordinates and that this shifts us from LH coordinates to RH coordinates. Does this also shift the origin of the object (robot) from the centre of the object to the base of the object?

Do you have an example of how to convert from original Unreal coordinates to the SDK coordinates (from LH coordinates with origins in the centre of the object to RH coordinates with origins at the base of the object)?

Claire Curtin, who did voiceovers and was a designer for the first game of the Sims series, said that most of this strange language was created by voice actors on the spot. Apparently, there were attempts to mix living languages, such as Ukrainian or Estonian, and create something original, but the result was way different.

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