Thisalbum is stunning. I usually don't like dance music, but Zuntata just have this way of hooking you in. There is also nostalgia to be had, with tracks such as Revenge of Arkanoid employing sound effects from that game. Some melodies and tracks are simpler than others, but some tracks are ridiculously quick and quite complex in nature. There are songs too, such as groove prayer or even a punk version of silent night. Overall, I'd say this is a must get for arcade fans.
Groove Coaster is a Japanese rhythm game by Taito that started as a mobile game in 2011 but found its way to arcades - the arcade version being from 2013. Many years later we got a PC release which is a Groove Coaster Link Fever arcade game port.
The game play is very simple. You pick a song and then you will see your little avatar travel on a line that could be described as a roller coaster track. It can go in any kind of direction without giving any hint about where it goes next. On the line you avatar will encounter different kinds of notes that you need to confirm when your avatar passes right through them.
The controls for the game will depend on what you use to play the game. Since keyboard is something all PC users have I will only talk about the keyboard controls. The general idea is that you have a controller for each hand that is capable of several kind of movements (in case of a keyboard it means that you have 5 keys for each hand, 4 if you omit the middle one which is not necessary).
On the easiest difficulty you will encounter only three most common notes. The first one looks like a circle and it requires you to press any button with one hand. A critical a more jagged circle requires you to press a key simultaneously with both hands on their respective controllers. These notes can have hold variants which require you to press and hold a button until they are gone. There are other kind of notes that will appear on higher difficulties. Beat note that requires you to press a button repeatedly, scratch that requires you to alternate two keys, or slides that are directional and require you to press the corresponding direction.
The game has very specific visuals that make it a really nice ride from start to finish. The vector graphics are abstract and psychedelic and change according to the beat and flow of the song. It's what makes the game so unique.
The other thing that is unique for Groove Coaster is the use of ad-lib notes. Those are notes that you won't see on the track. If you find all the ad-lib notes you will get a Full Chain instead of No Miss. To find them you can either try hitting notes to the rhythm or to some special effects in the song or you can use some items to help you find them.
There are 3 standard difficulties for each song Simple, Normal and Hard. Some songs also have Extra. The songs can't be played on any difficulty from the start. You need to unlock each difficulty. In order to be able to play a song on Normal you need to clear it on Simple first. If you want to play it on Hard you need to clear it on Normal etc.
The song list is rather limited (at least if you look at it from the perspective of a mobile or arcade player). The song count is not that big but there is quite many songs available in the base game (58 if I am not mistaken). DLCs can be bought if one chooses to. The DLC songs are mostly good.
Since this game is Japanese you will find Japanese music there. There are some original songs, game music and touhou. Vocaloid and anime songs that are in mobile and arcade version are not present in the PC version.
Verdict
In general I'd recommend Groove Coaster to anyone who likes rhythm games and wants a simple easy to pick up game that is a visual joy. For a casual player that wants a new experience and has no prior experince with Groove Coaster I can only recommend this game even if the game is abandoned by the developers.
If you are more serious rhythm game player I wouldn't recommend the PC version. Download GC on android or iOS, go to local Round 1 to play the arcade version or buy Wai Wai Party!! for Switch. Buy the PC version only if you are capable of playing a rhythm game that is offsync and you are willing to listen to offsync keysounds.
The game is not synchronized and will run differently depending on your PC configuration. The fact that rhythm games can be offsync is nothing new but they can usually be synchronized with the use of visual or audio offsets. Groove Coaster for PC cannot be fixed in this way because different songs have different offsets. The game is also key sounded. When you hit a note it will actually play a sound. The fact that the game is offsync will make it even worse experience since some sounds play with offset set and some don't.
The Groove Coaster (Japanese: グルーヴコースター, Hepburn: Gurūvu Kōsutā) series is an iOS / Android and arcade rhythm game franchise developed by Matrix Software and published by Taito.[1] The first Groove Coaster was released for iOS on July 28, 2011. This rhythm game follows a roller coaster type track on screen, where players must make the appropriate controller inputs. Like many rhythm games, a life bar is attached to the game play. Players gain or lose points on the bar depending on the input timings.
Groove Coaster 2: Original Style was released on iOS and Android on July 1, 2015. In this version, stage charts from arcade version are added for some tracks, which makes two-finger play available. A new input mode is introduced, in which players play the stages by making sound instead of touching the screen.
Groove Coaster 3: Link Fever was released on March 10, 2016, in which an online multiplayer system is added and the "MUSIC PANEL" system is removed. A fictional navigator, Linka (リンカ, voiced by Moe Toyota in Japanese version and Jennifer Skidmore in overseas versions), who will guide the player throughout the whole playthrough, is introduced as well.
Groove Coaster 4MAX: Diamond Galaxy was released on April 9, 2020.[6] This was the final version of the arcade game, which had stopped getting updates in 2022 and was taken offline on April 1, 2024.[7]
When the target is hit, the target triggers a sound sample that recomposes or accompanies the song, or is a consistent sound for every target hit, depending on the song; these samples are consistent across all difficulties for the former. However, in Groove Coaster: Wai Wai Party!!!!, targets will always play a consistent sound when hit, with different sounds for different target types, which can be configured by style and/or volume.
As the player continuously hits the target successfully, the CHAIN count will increase. FEVER is activated when CHAIN count reaches 10, and CHAIN number acquired from each successful hit will be doubled in FEVER. In arcade version, TRANCE is activated when CHAIN count reaches 100, and CHAIN number acquired from each successful hit will be quadrupled in TRANCE. However, if the player misses a target, the CHAIN count will be reset and FEVER or TRANCE will end.
The Unlock Key system is introduced in arcade version since ver. 4.02. After each play, the player receives 1 to 2 keys, depending on the mode they're playing. The player can receive one extra key each time they play the designated song, usually the one chosen for events. The keys can be used to unlock various contents.
The player can start the play in multiplayer mode. Once a player starts recruiting, a 90-second countdown will start. Other players (up to three more, which can make a four-player match) can join the match before the countdown ends. The recruiting player can also end the recruitment by pressing the BOOSTER button.
Stage selecting is almost the same as single-player mode. Any player can decide the song that will be played in the match. Each player selects their own mode, items, and skins. However, EXTRA mode selecting goes differently. If the songs that contain EXTRA mode were selected by the player that has already unlocked the mode, then all the players can select EXTRA mode. If not, then only the player who has already unlocked the mode can select it.
The system will recruit players from all over the world. Usually, the match begins when the fourth player is recruited. However, a two- or three-player match will be triggered if the system cannot find enough players in a period of time.
Each player selects the song they want to play in a set list. When all players finish selecting, the system will select a song from the players' choices via roulette. The players then select their own mode, items, and skins. The EXTRA mode will be unavailable if the player has not yet unlocked it.
In the stage, the player's own avatar is shown on the course line, while other players are shown beside it. Also, the player's own rank is shown right below the avatar.[e] As the stage progresses, the relative position of the players' avatars will differ, depending on their own play scores.
When the stage ends, a match result screen will be shown. From 2, the player competes with each other with total number of stars earned from three tunes. The player with the most stars wins the match.In 3LF, for some rewards, the star given to players will increase in later Tunes, making the game easier to be reversed if any mistake is made. Also the number of stars the player gets in Online Matching will become Battle Point reward, which can be used to compete with others in the Event. Playing in multiplayer mode lets the player receive bonus EXP reward (GC reward in 2) and one extra "MUSIC PANEL".
Eurogamer said "Groove Coaster still lacks enough of a challenge to be interesting, and it's only when you play each song on hard that the game's potential reveals itself. Even then, it's unlikely that hardcore rhythm action fiends will care much for its casual approach."[19] MetroCentral said "One of the best marriages of gameplay, graphics and music ever seen on a portable and a triumphant return to the roots of rhythm action."[20] Modojo wrote "A wonderful fusion of stimulating graphics, music and touch based play, making it an essential download for iPhone and iPad users. Great job, Taito."[21] VideoGamer said "Groove Coaster isn't as ambitious a project as Space Invaders Infinity Gene, but it's certainly more fun while it lasts. Whether it's flying along at juddering right angles, or gently cruising around a relaxing curve, Groove Coaster is a consistently enjoyable audiovisual experience."[22] TouchArcdae said "Groove Coaster is a good game with a fundamental flaw. It also has a few nit-picky problems, too, like its spectacularly abrupt ending and horrible "How To," but the strength of its presentation, music, and RPG-lite systems make up for anything that could sour the experience."[23] AppSpy said "While it's not the first time we've seen this blending of visual style and rhythm-based gameplay, Groove Coaster is none-the-less a unique experience that constantly rewards players for delving in again and again."[24] TouchGen wrote "It doesn't quite offer the same originality in gameplay as Bit Trip beat, but its attack on your senses will knock your socks off, and more than makes up for it. Beautiful! "[25]
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