made by Zelgadis with the 2D freeware engine M.U.G.E.N. The series is mainly based on the popular King of Fighters franchise by SNK Playmore and features both characters and stages from the series and originally created or edited ones. The gameplay and mechanics are generally similar to the more current games in the series, though there have been some known differences with each update and incarnation of the game.
There are technically three games in the series (four if you include the Demo Version), though the first installment is the only one widely available at this point. Zelgadis has stated that there is a second game and a third game that will be made. It is unknown at this point if he plans to continue past the third one.
An initial demo of the game was released in 2007 by Zelgadis. It mainly established the basic layout/texture the game has been known for and a start-up roster for what could possibly be expected in the actual release. Many of the choices in terms of some of the characters and stages w
There has been some debate however over a possible earlier version of the demo which included more characters. This is due to a screenshot that was shown featuring far more characters on the select roster and seemingly a larger amount of stages as well. Some footage of trailers on Youtube that seemed to depict game footage of the early demo also support this theory. Each one shows various characters that were seemingly never included or made their way into the game, though some attacks and manuvers were seemingly recycled/reused with characters that did.
The official release of the first game was made in 2008 with a completely redone select screen and with a few returning characters from the demo along with new ones. Another noticable new change was the design of the powerbars. The game itself had a total of 44 playable characters in its initial release, and 10 unplayable boss characters. The game also seems to focus on team-battles much more than the demo did, as the Arcade/Story Mode is actually the Co-op mode/Team Arcade option in the regular M.U.G.E.N. There are a total of 7 regular fights the player must progress through with 5 boss fights afterwards.
The game has been notably criticized however for its seemingly impossible difficulty level. This is mainly due to the boss-characters exhibiting high cases of, and at times even going beyond the standards of SNK Boss Syndrome. The fact that boss characters could not be selected (unless a hack was used that involved arranging the hex coding of the game) along with only 19 of the 23 stages only being possible to select in Versus/Survival Mode was also criticized.
The game has recieved numerous updates however and was re-released in a "Special Edition" format. This version of the game removed some of the characters and replaced them with newer versions, as well as making all the boss characters (albeit nerffed versions of them) and some of the boss stages selectable from the start. Unlockable characters were also featured for a brief time during the updates by completing the game as specific characters.
The second installment in the series and a sequel to the previous game. It was announced shortly after the first game was released and work on it began at around the same point. The game currently had a slight history of being a highly delayed release due to various technical issues and seemingly a state of "production hell," however Zelgadis stated that the game was complete and would be uploaded when the final video trailer for it is finished.
A vast majority of the game's roster and stages have been revealed prior, though not much of the story had been shown. It was revealed however that the gameplay mechanics and all the characters present to the roster would be updated, as well as given new movesets and ultimate moves. The game was released on September 23rd, 2011.
The third installment of the game, in terms plot, the game don't have a story and was developed as a "dream match" for characters from all previous King of Fighters Memorial games is similar to The King of Fighters '98 and The King of Fighters 2002. Very little information has been revealed on it at this point, and the only confirmed for the game are Yukino Ozawa, Sula, Asuka, Flamme, Fliz, Nao, Khriz, Evil Ash, Zodiac, O. Element and D. G. Rugal.
The fourth installment of the game, and the only one that has not gone into production as of yet. It has been stated by the author that this portion of the series will be made after the second installment is complete. Very little information has been revealed on it at this point, and the only confirmed characters for the game are Yukino Ozawa and Minase Yuka.
The King of Fighters Memorial is a fan-game based on the popular King of Fighters series produced by SNK Playmore. It was created on the freeware 2D fighting game engine M.U.G.E.N by Zelgadis with some assistance from others. A demo version of the game was initially released in 2007 along with various trailers posted on Youtube, with the official full version being released in 2008. It has since then been updated numerous times for bug-fixes and new additions to the game.
The Story presumably takes place at some point around the first few events of the Ash Saga in the KoF series (2003 to XI most likely). Gustab Munchausen, an antagonist that hosted a previous tournament in The King of Fighters EX2: Howling Blood, plans to host another to destroy Kyo Kusanagi and Iori Yagami out of revenge for ruining his schemes. To do this, he plans on obtaining the battle data of numerous strong fighters in order to complete 'his masterpiece.' To further help his efforts, he creates powerful numbered clones of Kyo and Iori, as well as creating cloned bodies of primary enemies of past KoF Tournaments; these being Rugal, Goenitz, Krizalid, Original Zero, and Igniz. After channeling their souls into these bodies to revive them, he explains his plans to destroy Kyo and Iori and urges them to take part in this scheme of taking revenge. While the preparations are being made and as the tournament is about to begin, Gustab watches over the events as his right-hand man, Psyqhical, gathers battle data for their now unfolding plans.
The game utilizes traditional gameplay found within most of the current King of Fighters games, though most notably XI. These include the follow manuvers; Runs, Rolls, Short Jumps, Guard Cancels, Quick Emergency Rolls, Super Cancels, and Dream Cancels. There is notably another level of canceling into or utilizing an even higher level of HSDM, known as 'Extinction' in-game, though this is usually only utilized with Boss-characters or those who have power guages that exceed 3 levels.
The game also borrows a manuver from the older KoF Games however, that being the ability to charge your powerbar from KoF 94 to 96. All standard characters possess the ability to charge their powerbar, though most boss-characters or those whose bar exceeds 3 levels lack this function.
Every character in the game, with the exception of most Boss-characters, have a maximum amount of 3 powerbar levels. A vast majority of the characters have 3 types of hyper moves; DM's, HSDM's, and new Ultimate Moves. Each cost 1, 2, and 3 bars of power respectively. When at a maximum level of energy, the powerbar will normally identify it as 'Maximum.' Characters, usually Bosses, that have powerbars that extend beyond 3 however will gain a 'Guage EX' bar with a maximum of 5 levels of energy.
Also known as the SP Edition, Zelgadis has made various updates and bug-fixes to the game over time. At points some characters were replaced by others and new ones were added in altogether to the roster. The SP Edition is currently in its final version at 3.0.
The bad ending is obtained by completing the game with any character with the exception of Kyo, Iori, or Yukino. This is a standard ending where Gustab and Psyqhical are seemingly defeated, though also boast of obtaining enough battle data to finish their 'creation' and teleport off. The game the ends with a few pieces of text stating that Gustab and Psyqhical had fled and couldn't be found, yet so long as they were still out there, similar events could happen again.
In Kyo and Iori's ending, the two team up and defeat Gustab and Psyqhical. Gustab is shocked that his plans at this point have failed to destroy them, and Kyo and Iori remark that even bringing back a majority of their past foes wouldn't help him. Gustab interjects however and says this wasn't his true plan, as well as stating that the battle data he obtained from the tournament was a part of his 'masterpiece' that would ultimately destroy them. The two teleport away while Kyo and Iori discuss the events, agreeing to team up again until the situation has come to an end. The game ends with text stating that although Gustab and Psyqhical have fled, something even more powerful than them was about to awaken. A final scene revealing a new antagonist, Element, is shown as he breaks free from a lab's containment tube and states that 'the time has come.'
In Yukino's ending, it's revealed that Gustab created her glove to help control her fire powers in exchange for her services to him. She seemingly decided to rebel against this however, stating that she never wanted to fight Kyo or Iori because 'they've done nothing wrong.' Gustab then reveals to her that she has latent abilities that she wasn't aware of before. A brief flashback then occurs to a fight between Yukino and Sula. Just as though it seems Sula is about to win, Yukino's glove slips off and a portion of her true power is unleashed in the form of a blinding light. The scene cuts back to the present as Gustab states that Yukino would now be an enemy to him. Both he and Psyqhical teleport away as a few pieces of text appear in stating a similar message to the one in Kyo and Iori's ending. The game ends with the same scene of Element breaking from his containment tube as seen in the other good ending.
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